cs2-dumper/output/offsets.cs

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// Generated using https://github.com/a2x/cs2-dumper
// 2024-05-24 10:58:30.509826500 UTC
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namespace CS2Dumper.Offsets {
// Module: client.dll
public static class ClientDll {
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public const nint dwCSGOInput = 0x1A0D080;
public const nint dwEntityList = 0x19A3328;
public const nint dwGameEntitySystem = 0x1AC2018;
public const nint dwGameEntitySystem_getHighestEntityIndex = 0x1510;
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public const nint dwGameRules = 0x1A00D08;
public const nint dwGlobalVars = 0x1801BF0;
public const nint dwGlowManager = 0x1A00420;
public const nint dwLocalPlayerController = 0x19F3298;
public const nint dwLocalPlayerPawn = 0x180DB18;
public const nint dwPlantedC4 = 0x1A0A3F8;
public const nint dwPrediction = 0x180D9D0;
public const nint dwSensitivity = 0x1A019B8;
public const nint dwSensitivity_sensitivity = 0x40;
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public const nint dwViewAngles = 0x1A12498;
public const nint dwViewMatrix = 0x1A052D0;
public const nint dwViewRender = 0x1A05AE0;
public const nint dwWeaponC4 = 0x19A71B0;
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}
// Module: engine2.dll
public static class Engine2Dll {
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public const nint dwBuildNumber = 0x51E784;
public const nint dwEngineViewData = 0x5DA9DC;
public const nint dwNetworkGameClient = 0x51DB58;
public const nint dwNetworkGameClient_clientTickCount = 0x178;
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public const nint dwNetworkGameClient_deltaTick = 0x278;
public const nint dwNetworkGameClient_isBackgroundMap = 0x28145F;
public const nint dwNetworkGameClient_localPlayer = 0xF0;
public const nint dwNetworkGameClient_maxClients = 0x270;
public const nint dwNetworkGameClient_serverTickCount = 0x174;
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public const nint dwNetworkGameClient_signOnState = 0x260;
public const nint dwSoundService = 0x5DA940;
public const nint dwWindowHeight = 0x5DE2B4;
public const nint dwWindowWidth = 0x5DE2B0;
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}
// Module: inputsystem.dll
public static class InputsystemDll {
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public const nint dwInputSystem = 0x387D0;
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}
// Module: matchmaking.dll
public static class MatchmakingDll {
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public const nint dwGameTypes = 0x1D2290;
public const nint dwGameTypes_mapName = 0x1D23B0;
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}
}