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README.md
247
README.md
@ -27,6 +27,11 @@
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- 交互式命令行界面,便于直接使用
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- 支持自定义评分参数
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||||
|
||||
5. **Web界面模块**
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||||
- 基于Flask的Web界面,提供图形化操作体验
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- 可视化显示阵容推荐结果
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- 支持在线调整权重参数与配置
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## 环境与依赖
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- **Python版本:** Python 3.8+
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@ -34,7 +39,12 @@
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- requests: 用于获取在线数据
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- pandas: 用于数据处理
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- pyyaml: 用于配置文件解析
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- numpy: 用于数值计算
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- flask: 用于Web界面
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- flask-cors: 处理跨域请求
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- waitress: 生产环境Web服务器
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- pytest: 用于单元测试
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- tqdm: 用于进度显示
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## 项目安装
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@ -51,6 +61,43 @@ pip install -r requirements.txt
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## 快速开始
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||||
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||||
### 查看帮助信息
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||||
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||||
运行以下命令查看主程序的帮助信息:
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||||
|
||||
```bash
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||||
python main.py --help
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||||
```
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||||
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输出结果会显示所有可用的子命令和选项。
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||||
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||||
### Web界面
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||||
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||||
运行以下命令启动Web界面:
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||||
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||||
```bash
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||||
python main.py web
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||||
```
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||||
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||||
默认情况下,Web服务器将在`http://localhost:5000`上运行。您可以使用以下参数自定义服务器配置:
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||||
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- `--host`: 指定服务器主机地址,默认为"0.0.0.0"(允许所有网络接口访问)
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||||
- `--port`: 指定服务器端口,默认为5000
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- `--dev`: 启用开发模式(开启调试功能,自动重载代码)
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- `--config`: 指定自定义配置文件路径
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例如:
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```bash
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python main.py web --host 127.0.0.1 --port 8080 --dev
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||||
```
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||||
|
||||
Web界面提供以下功能:
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- 通过滑动条调整基础权重(羁绊等级权重、羁绊数量权重、棋子费用权重)
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- 为每个具体的羁绊和棋子设置自定义权重
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- 指定必选羁绊和必选棋子
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- 一键生成最佳阵容并可视化显示
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- 支持筛选显示已激活的羁绊和棋子
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||||
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||||
### 数据提供模块演示
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||||
|
||||
运行以下命令启动数据提供模块的演示程序:
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||||
@ -83,7 +130,7 @@ python main.py recommend
|
||||
运行以下命令启动评分系统的演示程序:
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||||
|
||||
```bash
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python src/scoring_demo.py
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python main.py scoring
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||||
```
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||||
|
||||
演示程序将展示以下功能:
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||||
@ -93,6 +140,38 @@ python src/scoring_demo.py
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||||
- 比较不同权重设置下的评分差异
|
||||
- 动态修改配置文件并重新加载
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||||
|
||||
您还可以指定自定义配置文件:
|
||||
|
||||
```bash
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python main.py scoring --config path/to/custom_config.yaml
|
||||
```
|
||||
|
||||
### 配置管理
|
||||
|
||||
运行以下命令管理权重配置:
|
||||
|
||||
```bash
|
||||
python main.py config --show
|
||||
```
|
||||
|
||||
配置管理提供以下功能:
|
||||
- 显示当前所有权重配置
|
||||
- 设置特定羁绊的权重
|
||||
- 设置特定棋子的权重
|
||||
- 设置基础权重参数
|
||||
|
||||
例如:
|
||||
```bash
|
||||
# 设置羁绊权重
|
||||
python main.py config --set-synergy "超频战士" 1.5
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||||
|
||||
# 设置棋子权重
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||||
python main.py config --set-chess "厄加特" 1.8
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||||
|
||||
# 设置基础权重参数
|
||||
python main.py config --set-base "synergy_level_weight" 1.2
|
||||
```
|
||||
|
||||
### 命令行界面
|
||||
|
||||
运行以下命令启动交互式命令行界面:
|
||||
@ -112,6 +191,14 @@ python main.py cli
|
||||
python main.py cli --population 8 --results 5 --level-weight 1.2 --count-weight 0.7 --cost-weight 0.2
|
||||
```
|
||||
|
||||
参数说明:
|
||||
- `--population`:阵容人口数量,范围1-10,默认为9
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||||
- `--results`:推荐结果数量,默认为3
|
||||
- `--level-weight`:羁绊等级权重,默认为1.0
|
||||
- `--count-weight`:羁绊数量权重,默认为0.5
|
||||
- `--cost-weight`:棋子费用权重,默认为0.1
|
||||
- `--config`:指定自定义配置文件路径
|
||||
|
||||
## 项目结构
|
||||
|
||||
```
|
||||
@ -137,16 +224,34 @@ TFT-Strategist/
|
||||
│ │ ├── __init__.py
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||||
│ │ ├── api.py # 编程接口
|
||||
│ │ └── cli.py # 命令行界面
|
||||
│ ├── config/ # 配置管理模块
|
||||
│ │ ├── __init__.py
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||||
│ │ └── weights_config.py # 权重配置管理
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||||
│ ├── web/ # Web界面模块
|
||||
│ │ ├── __init__.py
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||||
│ │ ├── app.py # Flask应用
|
||||
│ │ ├── static/ # 静态资源
|
||||
│ │ │ ├── css/ # CSS样式
|
||||
│ │ │ │ └── style.css
|
||||
│ │ │ └── js/ # JavaScript脚本
|
||||
│ │ │ └── main.js
|
||||
│ │ └── templates/ # HTML模板
|
||||
│ │ └── index.html
|
||||
│ ├── __init__.py
|
||||
│ ├── data_provider_demo.py # 数据提供模块演示
|
||||
│ ├── recommendation_demo.py # 阵容推荐模块演示
|
||||
│ └── scoring_demo.py # 评分系统演示
|
||||
│ ├── scoring_demo.py # 评分系统演示
|
||||
│ └── test_scoring.py # 评分测试模块
|
||||
├── tests/ # 测试代码
|
||||
│ ├── test_data_provider.py # 数据提供模块测试
|
||||
│ ├── test_recommendation.py # 阵容推荐模块测试
|
||||
│ └── test_interface.py # 接口模块测试
|
||||
├── main.py # 主程序入口
|
||||
├── requirements.txt # 项目依赖
|
||||
├── test_direct.py # 直接测试脚本
|
||||
├── test_recommendation.py # 阵容推荐测试脚本
|
||||
├── generate_weights_config.py # 权重配置生成工具
|
||||
├── get_data.py # 数据获取工具
|
||||
└── README.md # 项目文档
|
||||
```
|
||||
|
||||
@ -250,75 +355,93 @@ for team in teams:
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||||
|
||||
## 阵容评分模块详解
|
||||
|
||||
阵容评分模块提供了对阵容进行综合评分的功能,考虑多个因素。
|
||||
阵容评分模块是系统的核心评估组件,负责为推荐的阵容提供量化的评分指标。
|
||||
|
||||
### 主要组件
|
||||
|
||||
1. **TeamScorer**: 阵容评分系统
|
||||
1. **TeamScorer**: 阵容评分器
|
||||
- 综合考虑羁绊数量、等级、棋子费用等因素
|
||||
- 提供可配置的评分权重
|
||||
- 多维度评估阵容强度
|
||||
- 支持自定义权重配置
|
||||
- 提供灵活的评分API
|
||||
|
||||
2. **ScoringConfig**: 评分配置类
|
||||
- 定义各项评分权重
|
||||
- 支持自定义评分策略
|
||||
- 定义评分所需的各项权重参数
|
||||
- 提供默认配置值
|
||||
- 支持通过外部配置文件进行定制
|
||||
|
||||
3. **ConfigLoader**: 配置加载器
|
||||
- 从外部YAML或JSON文件加载自定义权重设置
|
||||
- 支持修改和重新加载配置
|
||||
- 从YAML或JSON文件加载评分配置
|
||||
- 支持热重载配置
|
||||
- 提供丰富的配置访问API
|
||||
|
||||
### 评分因素
|
||||
### 配置文件详解
|
||||
|
||||
1. **羁绊等级评分**:基于羁绊等级和额外激活的羁绊单位数量
|
||||
2. **羁绊种类数量评分**:基于激活的羁绊种类数量
|
||||
3. **棋子费用评分**:基于阵容中棋子的费用分布
|
||||
4. **自定义权重评分**:基于配置文件中设置的特定羁绊和棋子权重
|
||||
|
||||
### 自定义权重配置
|
||||
|
||||
你可以通过编辑 `data/weights_config.yaml` 文件来自定义评分权重:
|
||||
系统支持通过YAML配置文件(data/weights_config.yaml)来自定义评分权重:
|
||||
|
||||
```yaml
|
||||
# 基础权重配置
|
||||
base_weights:
|
||||
synergy_level_weight: 1.0 # 羁绊等级权重
|
||||
synergy_count_weight: 0.5 # 羁绊种类数量权重
|
||||
synergy_count_weight: 0.5 # 羁绊数量权重
|
||||
chess_cost_weight: 0.1 # 棋子费用权重
|
||||
|
||||
# 羁绊权重配置(值越大,该羁绊在评分中的权重越高)
|
||||
# 羁绊权重配置
|
||||
synergy_weights:
|
||||
重装战士: 1.5
|
||||
重装战士: 1.5 # 特定羁绊权重
|
||||
魔法师: 1.2
|
||||
# 可以添加更多羁绊...
|
||||
# 其他羁绊...
|
||||
|
||||
# 棋子权重配置(值越大,该棋子在评分中的权重越高)
|
||||
# 棋子权重配置
|
||||
chess_weights:
|
||||
亚索: 1.5
|
||||
亚索: 1.5 # 特定棋子权重
|
||||
艾希: 1.2
|
||||
# 可以添加更多棋子...
|
||||
# 其他棋子...
|
||||
|
||||
# 羁绊等级权重
|
||||
synergy_level_weights:
|
||||
'1': 1.0 # 1级羁绊权重
|
||||
'2': 1.2 # 2级羁绊权重
|
||||
# 其他等级...
|
||||
|
||||
# 棋子费用权重
|
||||
cost_weights:
|
||||
'1': 1.0 # 1费棋子权重
|
||||
'2': 1.2 # 2费棋子权重
|
||||
# 其他费用...
|
||||
```
|
||||
|
||||
配置文件中的权重设置将直接影响阵容评分结果。权重值越大,对应的因素在评分中的影响越大。
|
||||
|
||||
### 使用示例
|
||||
|
||||
```python
|
||||
from src.scoring import TeamScorer
|
||||
from src.data_provider import DataQueryAPI
|
||||
from src.recommendation import RecommendationEngine
|
||||
|
||||
# 使用默认权重初始化评分器
|
||||
# 初始化评分器(自动加载配置文件)
|
||||
scorer = TeamScorer()
|
||||
|
||||
# 从配置文件加载自定义权重
|
||||
scorer_with_config = TeamScorer(config_path="data/weights_config.yaml")
|
||||
# 或者指定配置文件路径
|
||||
scorer = TeamScorer(config_path="path/to/custom_config.yaml")
|
||||
|
||||
# 动态设置特定羁绊的权重
|
||||
scorer.set_synergy_weight("狙神", 2.0)
|
||||
scorer.set_synergy_weight("刺客", 1.8)
|
||||
# 动态修改权重
|
||||
scorer.set_synergy_weight("忍者", 2.0) # 提高"忍者"羁绊的权重
|
||||
scorer.set_chess_weight("劫", 1.8) # 提高"劫"的权重
|
||||
|
||||
# 动态设置特定棋子的权重
|
||||
scorer.set_chess_weight("艾希", 2.0)
|
||||
scorer.set_chess_weight("薇恩", 1.8)
|
||||
# 重新加载配置文件
|
||||
scorer.reload_config()
|
||||
|
||||
# 评分阵容
|
||||
score = scorer.score_team(team)
|
||||
# 为阵容评分
|
||||
api = DataQueryAPI()
|
||||
engine = RecommendationEngine(api)
|
||||
teams = engine.recommend_team(population=8)
|
||||
|
||||
for team in teams:
|
||||
score = scorer.score_team(team)
|
||||
print(f"阵容评分: {score}")
|
||||
print(f"棋子: {[chess['displayName'] for chess in team.chess_list]}")
|
||||
print(f"羁绊: {team.synergy_levels}")
|
||||
```
|
||||
|
||||
## 接口模块详解
|
||||
@ -400,20 +523,68 @@ python main.py cli [参数]
|
||||
2. 添加必选棋子
|
||||
3. 获取详细的阵容推荐结果
|
||||
|
||||
## Web界面模块详解
|
||||
|
||||
Web界面模块提供了图形化的用户交互方式,基于Flask框架实现。
|
||||
|
||||
### 主要功能
|
||||
|
||||
1. **阵容推荐设置**
|
||||
- 可视化选择阵容人口
|
||||
- 添加/删除必选羁绊和棋子
|
||||
- 自定义权重调整
|
||||
|
||||
2. **阵容展示**
|
||||
- 直观显示推荐阵容棋子和羁绊
|
||||
- 支持多种排序和筛选方式
|
||||
- 详细的阵容分析数据
|
||||
|
||||
3. **配置管理**
|
||||
- 在线编辑权重配置
|
||||
- 保存和加载配置文件
|
||||
- 配置模板管理
|
||||
|
||||
### 启动方式
|
||||
|
||||
```bash
|
||||
python main.py web [--host HOST] [--port PORT] [--dev] [--config CONFIG_PATH]
|
||||
```
|
||||
|
||||
## 工具脚本
|
||||
|
||||
### generate_weights_config.py
|
||||
|
||||
用于生成初始权重配置文件,可根据游戏最新数据自动更新配置。
|
||||
|
||||
```bash
|
||||
python generate_weights_config.py [--output OUTPUT_PATH]
|
||||
```
|
||||
|
||||
### get_data.py
|
||||
|
||||
用于从官方接口获取最新游戏数据,支持手动更新。
|
||||
|
||||
```bash
|
||||
python get_data.py [--force]
|
||||
```
|
||||
|
||||
## 开发计划
|
||||
|
||||
- [x] 数据提供模块
|
||||
- [x] 阵容推荐模块
|
||||
- [x] 阵容评分模块
|
||||
- [x] 接口模块
|
||||
- [x] Web界面模块
|
||||
- [x] 配置管理功能
|
||||
|
||||
## 未来展望
|
||||
|
||||
- [ ] 图形用户界面(GUI)开发
|
||||
- [ ] 优化算法效率,支持更复杂的推荐策略
|
||||
- [ ] 基于历史数据的胜率分析
|
||||
- [ ] 支持装备推荐
|
||||
- [ ] 多语言支持
|
||||
- [ ] 基于机器学习的个性化推荐
|
||||
- [ ] 移动端应用开发
|
||||
|
||||
## 贡献指南
|
||||
|
||||
|
BIN
analysis_summary.txt
Normal file
BIN
analysis_summary.txt
Normal file
Binary file not shown.
@ -1,121 +1,81 @@
|
||||
# 云顶之弈阵容评分权重配置文件
|
||||
|
||||
# 基础权重配置
|
||||
base_weights:
|
||||
synergy_level_weight: 1.0
|
||||
synergy_count_weight: 0.5
|
||||
chess_cost_weight: 0.1
|
||||
|
||||
# 羁绊权重配置(值越大,该羁绊在评分中的权重越高)
|
||||
synergy_weights:
|
||||
# 职业羁绊
|
||||
人造人: 1.4
|
||||
召唤物: 0.7
|
||||
堡垒卫士: 1.4
|
||||
强袭射手: 1.4
|
||||
战略分析师: 1.1
|
||||
斗士: 1.5
|
||||
杀手: 1.4
|
||||
裁决使: 1.4
|
||||
超频战士: 1.6
|
||||
迅捷射手: 1.5
|
||||
重装战士: 1.5
|
||||
高级工程师: 1.5
|
||||
|
||||
# 特质羁绊
|
||||
圣灵使者: 1.5
|
||||
幻灵战队: 1.4
|
||||
弑魂者: 1.6
|
||||
战地机甲: 1.2
|
||||
执事: 1.3
|
||||
源计划: 1.5
|
||||
病毒魔人: 1.0
|
||||
福牛守护者: 1.2
|
||||
网络之神: 1.6
|
||||
街头恶魔: 1.4
|
||||
赛博老大: 1.3
|
||||
辛迪加: 1.3
|
||||
魔装机神: 1.1
|
||||
鳄霸: 1.6
|
||||
|
||||
# 棋子费用等级权重(费用越高权重越大)
|
||||
synergy_count_weight: 0.5
|
||||
synergy_level_weight: 1.0
|
||||
chess_weights:
|
||||
R-080T: 0
|
||||
T-43X: 0
|
||||
T-URR37: 0
|
||||
乐芙兰: 1
|
||||
伊莉丝: 1
|
||||
佛耶戈: 1
|
||||
俄洛伊: 1
|
||||
克格莫: 1
|
||||
加里奥: 1
|
||||
劫: 1
|
||||
千珏: 1
|
||||
厄加特: 1
|
||||
厄斐琉斯: 1
|
||||
厄运小姐: 1
|
||||
古拉加斯: 1
|
||||
可酷伯: 1
|
||||
吉格斯: 1
|
||||
嘉文四世: 1
|
||||
塞拉斯: 1
|
||||
奈德丽: 1
|
||||
妮蔻: 1
|
||||
婕拉: 1
|
||||
安妮: 1
|
||||
崔斯特: 1
|
||||
布兰德: 1
|
||||
布隆: 1
|
||||
希瓦娜: 1
|
||||
德莱厄斯: 1
|
||||
德莱文: 1
|
||||
悠米: 1
|
||||
扎克: 1
|
||||
拉亚斯特: 1
|
||||
斯卡纳: 1
|
||||
格雷福斯: 1
|
||||
波比: 1
|
||||
泽丽: 1
|
||||
烬: 1
|
||||
瑟庄妮: 1
|
||||
盖伦: 1
|
||||
科加斯: 1
|
||||
纳亚菲利: 1
|
||||
维迦: 1
|
||||
艾克: 1
|
||||
莎弥拉: 1
|
||||
莫德凯撒: 1
|
||||
莫甘娜: 1
|
||||
萨勒芬妮: 1
|
||||
萨科: 1
|
||||
蒙多医生: 1
|
||||
蔚: 1
|
||||
蕾欧娜: 1
|
||||
薇古丝: 1
|
||||
薇恩: 1
|
||||
费德提克: 1
|
||||
贾克斯: 1
|
||||
赛娜: 1
|
||||
金克丝: 1
|
||||
阿利斯塔: 1
|
||||
阿萝拉: 1
|
||||
雷克顿: 1
|
||||
雷恩加尔: 1
|
||||
霞: 1
|
||||
韦鲁斯: 1
|
||||
魔像: 0
|
||||
cost_weights:
|
||||
'1': 1.0
|
||||
'2': 1.2
|
||||
'3': 1.5
|
||||
'4': 1.8
|
||||
'5': 2.0
|
||||
|
||||
# 棋子权重配置(值越大,该棋子在评分中的权重越高)
|
||||
chess_weights:
|
||||
R-080T: 0.8
|
||||
T-43X: 0.8
|
||||
T-URR37: 0.8
|
||||
乐芙兰: 1.1
|
||||
伊莉丝: 1.2
|
||||
佛耶戈: 1.7
|
||||
俄洛伊: 1.1
|
||||
克格莫: 1.0
|
||||
加里奥: 1.2
|
||||
劫: 1.3
|
||||
千珏: 1.0
|
||||
厄加特: 1.4
|
||||
厄斐琉斯: 1.3
|
||||
厄运小姐: 1.3
|
||||
古拉加斯: 1.2
|
||||
可酷伯: 1.4
|
||||
吉格斯: 1.3
|
||||
嘉文四世: 1.2
|
||||
塞拉斯: 1.0
|
||||
奈德丽: 1.0
|
||||
妮蔻: 1.3
|
||||
婕拉: 1.0
|
||||
安妮: 1.3
|
||||
崔斯特: 1.1
|
||||
布兰德: 1.5
|
||||
布隆: 1.2
|
||||
希瓦娜: 1.1
|
||||
德莱厄斯: 1.1
|
||||
德莱文: 1.2
|
||||
悠米: 1.2
|
||||
扎克: 1.7
|
||||
拉亚斯特: 1.1
|
||||
斯卡纳: 1.1
|
||||
格雷福斯: 1.1
|
||||
波比: 1.0
|
||||
泽丽: 1.3
|
||||
烬: 1.1
|
||||
瑟庄妮: 1.3
|
||||
盖伦: 1.7
|
||||
科加斯: 1.3
|
||||
纳亚菲利: 1.1
|
||||
维迦: 1.1
|
||||
艾克: 1.1
|
||||
莎弥拉: 1.4
|
||||
莫德凯撒: 1.2
|
||||
莫甘娜: 1.0
|
||||
萨勒芬妮: 1.0
|
||||
萨科: 1.0
|
||||
蒙多医生: 1.0
|
||||
蔚: 1.0
|
||||
蕾欧娜: 1.3
|
||||
薇古丝: 1.3
|
||||
薇恩: 1.5
|
||||
费德提克: 1.2
|
||||
贾克斯: 1.0
|
||||
赛娜: 1.5
|
||||
金克丝: 1.5
|
||||
阿利斯塔: 1.0
|
||||
阿萝拉: 1.7
|
||||
雷克顿: 1.4
|
||||
雷恩加尔: 1.2
|
||||
霞: 1.3
|
||||
韦鲁斯: 1.2
|
||||
魔像: 0.8
|
||||
|
||||
# 羁绊等级权重(不同等级的羁绊权重不同)
|
||||
synergy_level_weights:
|
||||
'1': 1.0
|
||||
'10': 3.5
|
||||
'2': 1.2
|
||||
'3': 1.5
|
||||
'4': 1.8
|
||||
@ -124,4 +84,30 @@ synergy_level_weights:
|
||||
'7': 2.6
|
||||
'8': 3.0
|
||||
'9': 3.3
|
||||
'10': 3.5
|
||||
synergy_weights:
|
||||
人造人: 1
|
||||
召唤物: 0
|
||||
圣灵使者: 1
|
||||
堡垒卫士: 1
|
||||
幻灵战队: 1
|
||||
弑魂者: 1
|
||||
强袭射手: 1
|
||||
战地机甲: 1
|
||||
战略分析师: 1
|
||||
执事: 1
|
||||
斗士: 1
|
||||
杀手: 1
|
||||
源计划: 1
|
||||
病毒魔人: 1
|
||||
福牛守护者: 1
|
||||
网络之神: 1
|
||||
街头恶魔: 1
|
||||
裁决使: 1
|
||||
赛博老大: 1
|
||||
超频战士: 1
|
||||
辛迪加: 1
|
||||
迅捷射手: 1
|
||||
重装战士: 1
|
||||
高级工程师: 1
|
||||
魔装机神: 1
|
||||
鳄霸: 1
|
||||
|
171
main.py
171
main.py
@ -4,52 +4,165 @@
|
||||
"""
|
||||
import sys
|
||||
import argparse
|
||||
import logging
|
||||
import os
|
||||
|
||||
from src.data_provider_demo import main as data_provider_demo
|
||||
from src.recommendation_demo import main as recommendation_demo
|
||||
from src.interface.cli import main as cli_main
|
||||
from src.scoring.scoring_system import TeamScorer
|
||||
from src.test_scoring import main as test_scoring
|
||||
from src.web import run_server # 导入Web模块
|
||||
from src.config import get_global_weights_config
|
||||
|
||||
# 配置日志
|
||||
logging.basicConfig(
|
||||
level=logging.INFO,
|
||||
format="%(asctime)s - %(name)s - %(levelname)s - %(message)s"
|
||||
)
|
||||
logger = logging.getLogger("TFT-Strategist")
|
||||
|
||||
def main():
|
||||
"""主函数"""
|
||||
# 创建参数解析器
|
||||
parser = argparse.ArgumentParser(description='云顶之弈阵容推荐器')
|
||||
subparsers = parser.add_subparsers(dest='command', help='命令')
|
||||
"""主程序入口"""
|
||||
parser = argparse.ArgumentParser(description="云顶之弈阵容推荐器")
|
||||
|
||||
# 数据提供模块命令
|
||||
data_parser = subparsers.add_parser('data', help='运行数据提供模块演示')
|
||||
# 添加子命令
|
||||
subparsers = parser.add_subparsers(dest="command", help="可用命令")
|
||||
|
||||
# 阵容推荐模块命令
|
||||
recommend_parser = subparsers.add_parser('recommend', help='运行阵容推荐模块演示')
|
||||
# 数据提供模块演示
|
||||
data_parser = subparsers.add_parser("data", help="数据提供模块演示")
|
||||
|
||||
# 命令行界面命令
|
||||
cli_parser = subparsers.add_parser('cli', help='运行命令行界面')
|
||||
# 阵容推荐模块演示
|
||||
recommend_parser = subparsers.add_parser("recommend", help="阵容推荐模块演示")
|
||||
recommend_parser.add_argument("--config", type=str, help="指定配置文件路径")
|
||||
|
||||
# 解析参数
|
||||
# 命令行界面
|
||||
cli_parser = subparsers.add_parser("cli", help="交互式命令行界面")
|
||||
cli_parser.add_argument("--population", type=int, help="阵容人口数量")
|
||||
cli_parser.add_argument("--results", type=int, help="推荐结果数量")
|
||||
cli_parser.add_argument("--level-weight", type=float, help="羁绊等级权重")
|
||||
cli_parser.add_argument("--count-weight", type=float, help="羁绊数量权重")
|
||||
cli_parser.add_argument("--cost-weight", type=float, help="棋子费用权重")
|
||||
cli_parser.add_argument("--config", type=str, help="指定配置文件路径")
|
||||
|
||||
# 评分模块测试
|
||||
scoring_parser = subparsers.add_parser("scoring", help="评分模块测试")
|
||||
scoring_parser.add_argument("--config", type=str, help="指定配置文件路径")
|
||||
|
||||
# 权重配置管理(新增)
|
||||
config_parser = subparsers.add_parser("config", help="权重配置管理")
|
||||
config_parser.add_argument("--show", action="store_true", help="显示当前权重配置")
|
||||
config_parser.add_argument("--set-synergy", nargs=2, metavar=("NAME", "WEIGHT"), help="设置羁绊权重")
|
||||
config_parser.add_argument("--set-chess", nargs=2, metavar=("NAME", "WEIGHT"), help="设置棋子权重")
|
||||
config_parser.add_argument("--set-base", nargs=2, metavar=("PARAM", "WEIGHT"), help="设置基础权重参数")
|
||||
config_parser.add_argument("--config", type=str, help="指定配置文件路径")
|
||||
|
||||
# Web界面
|
||||
web_parser = subparsers.add_parser("web", help="启动Web界面")
|
||||
web_parser.add_argument("--host", type=str, default="0.0.0.0", help="服务器主机地址")
|
||||
web_parser.add_argument("--port", type=int, default=5000, help="服务器端口")
|
||||
web_parser.add_argument("--dev", action="store_true", help="开发模式")
|
||||
web_parser.add_argument("--config", type=str, help="指定配置文件路径")
|
||||
|
||||
# 解析命令行参数
|
||||
args = parser.parse_args()
|
||||
|
||||
# 根据命令执行相应的功能
|
||||
if args.command == 'data':
|
||||
# 运行数据提供模块演示
|
||||
# 根据子命令执行相应功能
|
||||
if args.command == "data":
|
||||
logger.info("启动数据提供模块演示")
|
||||
# 调用数据提供模块演示函数
|
||||
data_provider_demo()
|
||||
elif args.command == 'recommend':
|
||||
# 运行阵容推荐模块演示
|
||||
recommendation_demo()
|
||||
elif args.command == 'cli':
|
||||
# 运行命令行界面
|
||||
return cli_main()
|
||||
|
||||
elif args.command == "recommend":
|
||||
logger.info("启动阵容推荐模块演示")
|
||||
# 调用阵容推荐模块演示函数
|
||||
recommendation_demo(config_path=getattr(args, 'config', None))
|
||||
|
||||
elif args.command == "cli":
|
||||
logger.info("启动交互式命令行界面")
|
||||
# 将命令行参数传递给cli_main函数
|
||||
return cli_main(
|
||||
population=args.population,
|
||||
results=args.results,
|
||||
level_weight=args.level_weight,
|
||||
count_weight=args.count_weight,
|
||||
cost_weight=args.cost_weight,
|
||||
config_path=getattr(args, 'config', None)
|
||||
)
|
||||
|
||||
elif args.command == "scoring":
|
||||
logger.info("启动评分模块测试")
|
||||
test_scoring(config_path=getattr(args, 'config', None))
|
||||
|
||||
elif args.command == "config":
|
||||
# 获取权重配置
|
||||
config_path = getattr(args, 'config', None)
|
||||
weights_config = get_global_weights_config(config_path)
|
||||
|
||||
if args.show:
|
||||
# 显示当前配置
|
||||
print("\n=== 当前权重配置 ===")
|
||||
|
||||
# 基础权重
|
||||
print("\n基础权重:")
|
||||
for key, value in weights_config.get_base_weights().items():
|
||||
print(f" {key}: {value}")
|
||||
|
||||
# 羁绊权重
|
||||
print("\n羁绊权重:")
|
||||
for key, value in sorted(weights_config.get_synergy_weights().items()):
|
||||
print(f" {key}: {value}")
|
||||
|
||||
# 棋子权重
|
||||
print("\n棋子权重:")
|
||||
for key, value in sorted(weights_config.get_chess_weights().items()):
|
||||
print(f" {key}: {value}")
|
||||
|
||||
# 羁绊等级权重
|
||||
print("\n羁绊等级权重:")
|
||||
for key, value in sorted(weights_config.get_synergy_level_weights().items(),
|
||||
key=lambda x: int(x[0])):
|
||||
print(f" {key}: {value}")
|
||||
|
||||
# 棋子费用权重
|
||||
print("\n棋子费用权重:")
|
||||
for key, value in sorted(weights_config.get_cost_weights().items(),
|
||||
key=lambda x: int(x[0])):
|
||||
print(f" {key}: {value}")
|
||||
|
||||
elif args.set_synergy:
|
||||
# 设置羁绊权重
|
||||
name, weight = args.set_synergy
|
||||
weights_config.set_synergy_weight(name, float(weight))
|
||||
print(f"已设置羁绊 [{name}] 的权重为 {weight}")
|
||||
|
||||
elif args.set_chess:
|
||||
# 设置棋子权重
|
||||
name, weight = args.set_chess
|
||||
weights_config.set_chess_weight(name, float(weight))
|
||||
print(f"已设置棋子 [{name}] 的权重为 {weight}")
|
||||
|
||||
elif args.set_base:
|
||||
# 设置基础权重参数
|
||||
param, weight = args.set_base
|
||||
weights_config.set_base_weight(param, float(weight))
|
||||
print(f"已设置基础权重参数 [{param}] 的值为 {weight}")
|
||||
|
||||
else:
|
||||
# 默认运行数据提供模块演示
|
||||
print_usage(parser)
|
||||
print("\n默认运行数据提供模块演示...\n")
|
||||
data_provider_demo()
|
||||
config_parser.print_help()
|
||||
|
||||
return 0
|
||||
elif args.command == "web":
|
||||
logger.info("启动Web界面")
|
||||
# 调用Web服务器
|
||||
run_server(
|
||||
host=args.host,
|
||||
port=args.port,
|
||||
dev_mode=args.dev,
|
||||
config_path=getattr(args, 'config', None)
|
||||
)
|
||||
|
||||
|
||||
def print_usage(parser):
|
||||
"""打印使用帮助"""
|
||||
else:
|
||||
parser.print_help()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main())
|
@ -4,3 +4,6 @@ pyyaml>=6.0
|
||||
pytest>=6.2.5
|
||||
numpy>=1.20.3
|
||||
tqdm>=4.62.3
|
||||
flask>=2.0.1
|
||||
flask-cors>=3.0.10
|
||||
waitress>=2.1.2
|
11
src/config/__init__.py
Normal file
11
src/config/__init__.py
Normal file
@ -0,0 +1,11 @@
|
||||
"""
|
||||
全局配置模块 - 提供整个应用的配置管理
|
||||
|
||||
此模块包含应用程序的全局配置管理功能,包括:
|
||||
1. 权重配置的加载和管理
|
||||
2. 全局参数的设置和获取
|
||||
"""
|
||||
|
||||
from src.config.weights_config import WeightsConfig, get_global_weights_config
|
||||
|
||||
__all__ = ["WeightsConfig", "get_global_weights_config"]
|
235
src/config/weights_config.py
Normal file
235
src/config/weights_config.py
Normal file
@ -0,0 +1,235 @@
|
||||
"""
|
||||
权重配置管理器 - 用于从外部配置文件加载并管理全局权重设置
|
||||
|
||||
此模块提供了从YAML或JSON配置文件中加载自定义权重设置的功能,
|
||||
支持为特定羁绊和棋子设置自定义权重,并在整个应用程序中提供统一的权重配置。
|
||||
"""
|
||||
import os
|
||||
import json
|
||||
import yaml
|
||||
import logging
|
||||
from typing import Dict, Any, Optional
|
||||
|
||||
# 配置日志
|
||||
logger = logging.getLogger("TFT-Strategist-WeightsConfig")
|
||||
|
||||
# 全局权重配置实例
|
||||
_global_weights_config = None
|
||||
|
||||
class WeightsConfig:
|
||||
"""
|
||||
权重配置管理器,用于从外部文件加载自定义权重设置
|
||||
"""
|
||||
|
||||
def __init__(self, config_path: Optional[str] = None):
|
||||
"""
|
||||
初始化权重配置管理器
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径,如果为None则使用默认路径
|
||||
"""
|
||||
self.config_path = config_path or os.path.join("data", "weights_config.yaml")
|
||||
self.config_data = {}
|
||||
# 自动加载配置文件
|
||||
self.load_config()
|
||||
|
||||
def load_config(self) -> Dict[str, Any]:
|
||||
"""
|
||||
加载配置文件
|
||||
|
||||
Returns:
|
||||
Dict[str, Any]: 包含配置数据的字典
|
||||
"""
|
||||
if not os.path.exists(self.config_path):
|
||||
logger.warning(f"配置文件不存在: {self.config_path}")
|
||||
# 如果文件不存在,创建默认配置
|
||||
self._create_default_config()
|
||||
return self.config_data
|
||||
|
||||
try:
|
||||
file_ext = os.path.splitext(self.config_path)[1].lower()
|
||||
|
||||
if file_ext == '.json':
|
||||
with open(self.config_path, 'r', encoding='utf-8') as f:
|
||||
self.config_data = json.load(f)
|
||||
elif file_ext in ['.yaml', '.yml']:
|
||||
with open(self.config_path, 'r', encoding='utf-8') as f:
|
||||
self.config_data = yaml.safe_load(f)
|
||||
else:
|
||||
logger.error(f"不支持的配置文件格式: {file_ext}")
|
||||
self._create_default_config()
|
||||
return self.config_data
|
||||
|
||||
logger.info(f"成功加载配置文件: {self.config_path}")
|
||||
return self.config_data
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"加载配置文件失败: {str(e)}")
|
||||
# 如果加载失败,创建默认配置
|
||||
self._create_default_config()
|
||||
return self.config_data
|
||||
|
||||
def get_synergy_weights(self) -> Dict[str, float]:
|
||||
"""
|
||||
获取羁绊权重配置
|
||||
|
||||
Returns:
|
||||
Dict[str, float]: 羁绊名称到权重的映射
|
||||
"""
|
||||
return self.config_data.get('synergy_weights', {})
|
||||
|
||||
def get_chess_weights(self) -> Dict[str, float]:
|
||||
"""
|
||||
获取棋子权重配置
|
||||
|
||||
Returns:
|
||||
Dict[str, float]: 棋子名称到权重的映射
|
||||
"""
|
||||
return self.config_data.get('chess_weights', {})
|
||||
|
||||
def get_base_weights(self) -> Dict[str, float]:
|
||||
"""
|
||||
获取基础权重配置
|
||||
|
||||
Returns:
|
||||
Dict[str, float]: 基础权重参数到权重值的映射
|
||||
"""
|
||||
return self.config_data.get('base_weights', {})
|
||||
|
||||
def get_synergy_level_weights(self) -> Dict[str, float]:
|
||||
"""
|
||||
获取羁绊等级权重配置
|
||||
|
||||
Returns:
|
||||
Dict[str, float]: 羁绊等级到权重的映射
|
||||
"""
|
||||
return self.config_data.get('synergy_level_weights', {})
|
||||
|
||||
def get_cost_weights(self) -> Dict[str, float]:
|
||||
"""
|
||||
获取棋子费用权重配置
|
||||
|
||||
Returns:
|
||||
Dict[str, float]: 棋子费用到权重的映射
|
||||
"""
|
||||
return self.config_data.get('cost_weights', {})
|
||||
|
||||
def set_synergy_weight(self, synergy_name: str, weight: float) -> None:
|
||||
"""
|
||||
设置特定羁绊的权重
|
||||
|
||||
Args:
|
||||
synergy_name: 羁绊名称
|
||||
weight: 权重值
|
||||
"""
|
||||
if 'synergy_weights' not in self.config_data:
|
||||
self.config_data['synergy_weights'] = {}
|
||||
self.config_data['synergy_weights'][synergy_name] = weight
|
||||
self._save_config()
|
||||
|
||||
def set_chess_weight(self, chess_name: str, weight: float) -> None:
|
||||
"""
|
||||
设置特定棋子的权重
|
||||
|
||||
Args:
|
||||
chess_name: 棋子名称
|
||||
weight: 权重值
|
||||
"""
|
||||
if 'chess_weights' not in self.config_data:
|
||||
self.config_data['chess_weights'] = {}
|
||||
self.config_data['chess_weights'][chess_name] = weight
|
||||
self._save_config()
|
||||
|
||||
def set_base_weight(self, param_name: str, weight: float) -> None:
|
||||
"""
|
||||
设置基础权重参数
|
||||
|
||||
Args:
|
||||
param_name: 参数名称
|
||||
weight: 权重值
|
||||
"""
|
||||
if 'base_weights' not in self.config_data:
|
||||
self.config_data['base_weights'] = {}
|
||||
self.config_data['base_weights'][param_name] = weight
|
||||
self._save_config()
|
||||
|
||||
def _save_config(self) -> None:
|
||||
"""保存配置到文件"""
|
||||
try:
|
||||
os.makedirs(os.path.dirname(self.config_path), exist_ok=True)
|
||||
file_ext = os.path.splitext(self.config_path)[1].lower()
|
||||
|
||||
if file_ext == '.json':
|
||||
with open(self.config_path, 'w', encoding='utf-8') as f:
|
||||
json.dump(self.config_data, f, ensure_ascii=False, indent=2)
|
||||
elif file_ext in ['.yaml', '.yml']:
|
||||
with open(self.config_path, 'w', encoding='utf-8') as f:
|
||||
yaml.dump(self.config_data, f, allow_unicode=True, default_flow_style=False)
|
||||
else:
|
||||
logger.error(f"不支持的配置文件格式: {file_ext}")
|
||||
return
|
||||
|
||||
logger.info(f"成功保存配置文件: {self.config_path}")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"保存配置文件失败: {str(e)}")
|
||||
|
||||
def _create_default_config(self) -> None:
|
||||
"""创建默认配置文件"""
|
||||
default_config = {
|
||||
'base_weights': {
|
||||
'synergy_level_weight': 1.0,
|
||||
'synergy_count_weight': 0.5,
|
||||
'chess_cost_weight': 0.1
|
||||
},
|
||||
'synergy_weights': {
|
||||
'重装战士': 1.5,
|
||||
'魔法师': 1.2,
|
||||
'神谕者': 1.3,
|
||||
'斗士': 1.1
|
||||
},
|
||||
'chess_weights': {
|
||||
'亚索': 1.5,
|
||||
'艾希': 1.2,
|
||||
'璐璐': 1.3,
|
||||
'金克斯': 1.4
|
||||
},
|
||||
'synergy_level_weights': {
|
||||
'1': 1.0,
|
||||
'2': 1.2,
|
||||
'3': 1.5,
|
||||
'4': 1.8,
|
||||
'5': 2.0,
|
||||
'6': 2.3,
|
||||
'7': 2.6,
|
||||
'8': 3.0,
|
||||
'9': 3.3,
|
||||
'10': 3.5
|
||||
},
|
||||
'cost_weights': {
|
||||
'1': 1.0,
|
||||
'2': 1.2,
|
||||
'3': 1.5,
|
||||
'4': 1.8,
|
||||
'5': 2.0
|
||||
}
|
||||
}
|
||||
|
||||
self.config_data = default_config
|
||||
self._save_config()
|
||||
|
||||
|
||||
def get_global_weights_config(config_path: Optional[str] = None) -> WeightsConfig:
|
||||
"""
|
||||
获取全局权重配置实例
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径,如果为None则使用默认路径
|
||||
|
||||
Returns:
|
||||
WeightsConfig: 全局权重配置实例
|
||||
"""
|
||||
global _global_weights_config
|
||||
if _global_weights_config is None:
|
||||
_global_weights_config = WeightsConfig(config_path)
|
||||
return _global_weights_config
|
@ -145,7 +145,9 @@ class DataQueryAPI:
|
||||
Returns:
|
||||
Optional[Dict[str, Any]]: 职业数据,如果不存在则返回None
|
||||
"""
|
||||
return self._job_cache.get(job_id)
|
||||
# 确保job_id是字符串
|
||||
job_id_str = str(job_id)
|
||||
return self._job_cache.get(job_id_str)
|
||||
|
||||
def get_race_by_id(self, race_id: str) -> Optional[Dict[str, Any]]:
|
||||
"""
|
||||
@ -157,7 +159,9 @@ class DataQueryAPI:
|
||||
Returns:
|
||||
Optional[Dict[str, Any]]: 特质数据,如果不存在则返回None
|
||||
"""
|
||||
return self._race_cache.get(race_id)
|
||||
# 确保race_id是字符串
|
||||
race_id_str = str(race_id)
|
||||
return self._race_cache.get(race_id_str)
|
||||
|
||||
def get_chess_by_id(self, chess_id: str) -> Optional[Dict[str, Any]]:
|
||||
"""
|
||||
@ -169,7 +173,9 @@ class DataQueryAPI:
|
||||
Returns:
|
||||
Optional[Dict[str, Any]]: 棋子数据,如果不存在则返回None
|
||||
"""
|
||||
return self._chess_cache.get(chess_id)
|
||||
# 确保chess_id是字符串
|
||||
chess_id_str = str(chess_id)
|
||||
return self._chess_cache.get(chess_id_str)
|
||||
|
||||
def get_job_by_name(self, name: str) -> Optional[Dict[str, Any]]:
|
||||
"""
|
||||
@ -319,13 +325,16 @@ class DataQueryAPI:
|
||||
Returns:
|
||||
Optional[Dict[str, Any]]: 羁绊数据,如果不存在则返回None
|
||||
"""
|
||||
# 确保synergy_id是字符串
|
||||
synergy_id_str = str(synergy_id)
|
||||
|
||||
# 先在职业中查找
|
||||
job = self.get_job_by_id(synergy_id)
|
||||
job = self.get_job_by_id(synergy_id_str)
|
||||
if job:
|
||||
return job
|
||||
|
||||
# 再在特质中查找
|
||||
return self.get_race_by_id(synergy_id)
|
||||
return self.get_race_by_id(synergy_id_str)
|
||||
|
||||
def get_synergy_by_name(self, name: str) -> Optional[Dict[str, Any]]:
|
||||
"""
|
||||
@ -355,13 +364,16 @@ class DataQueryAPI:
|
||||
Returns:
|
||||
List[Dict[str, Any]]: 棋子数据列表
|
||||
"""
|
||||
# 确保synergy_id是字符串
|
||||
synergy_id_str = str(synergy_id)
|
||||
|
||||
# 先在职业中查找
|
||||
chess_list = self.get_chess_by_job(synergy_id)
|
||||
chess_list = self.get_chess_by_job(synergy_id_str)
|
||||
if chess_list:
|
||||
return chess_list
|
||||
|
||||
# 再在特质中查找
|
||||
return self.get_chess_by_race(synergy_id)
|
||||
return self.get_chess_by_race(synergy_id_str)
|
||||
|
||||
def get_synergies_of_chess(self, chess_id: str) -> List[Dict[str, Any]]:
|
||||
"""
|
||||
@ -418,7 +430,9 @@ class DataQueryAPI:
|
||||
Returns:
|
||||
Dict[str, str]: 羁绊等级信息,键为等级,值为效果描述
|
||||
"""
|
||||
synergy = self.get_synergy_by_id(synergy_id)
|
||||
# 确保synergy_id是字符串
|
||||
synergy_id_str = str(synergy_id)
|
||||
synergy = self.get_synergy_by_id(synergy_id_str)
|
||||
if not synergy:
|
||||
return {}
|
||||
|
||||
|
@ -16,6 +16,7 @@ import logging
|
||||
from src.data_provider import DataQueryAPI
|
||||
from src.recommendation import RecommendationEngine
|
||||
from src.scoring import TeamScorer, ScoringConfig
|
||||
from src.config import get_global_weights_config
|
||||
|
||||
# 配置日志
|
||||
logging.basicConfig(
|
||||
@ -28,14 +29,32 @@ logger = logging.getLogger("TFT-Strategist-CLI")
|
||||
class TFTCommandLine:
|
||||
"""云顶之弈阵容推荐命令行接口"""
|
||||
|
||||
def __init__(self):
|
||||
"""初始化命令行接口"""
|
||||
self.api = DataQueryAPI()
|
||||
self.recommendation_engine = RecommendationEngine(api=self.api)
|
||||
self.scorer = TeamScorer()
|
||||
def __init__(self, config_path: Optional[str] = None):
|
||||
"""
|
||||
初始化命令行接口
|
||||
|
||||
def run(self):
|
||||
"""运行命令行界面"""
|
||||
Args:
|
||||
config_path: 配置文件路径,用于全局权重配置
|
||||
"""
|
||||
# 加载全局权重配置
|
||||
self.weights_config = get_global_weights_config(config_path)
|
||||
|
||||
# 初始化API和推荐引擎
|
||||
self.api = DataQueryAPI()
|
||||
self.scorer = TeamScorer(config_path=config_path)
|
||||
self.recommendation_engine = RecommendationEngine(api=self.api, scorer=self.scorer, config_path=config_path)
|
||||
|
||||
def run(self, population=None, results=None, level_weight=None, count_weight=None, cost_weight=None):
|
||||
"""
|
||||
运行命令行界面
|
||||
|
||||
Args:
|
||||
population (int, optional): 阵容人口数量
|
||||
results (int, optional): 推荐结果数量
|
||||
level_weight (float, optional): 羁绊等级权重
|
||||
count_weight (float, optional): 羁绊数量权重
|
||||
cost_weight (float, optional): 棋子费用权重
|
||||
"""
|
||||
parser = argparse.ArgumentParser(description='云顶之弈阵容推荐器命令行界面', add_help=False)
|
||||
parser.add_argument('--population', type=int, default=9, help='阵容人口数量,默认为9')
|
||||
parser.add_argument('--results', type=int, default=3, help='返回结果数量,默认为3')
|
||||
@ -46,16 +65,25 @@ class TFTCommandLine:
|
||||
# 解析参数,但忽略未知的参数,以便与主程序的参数解析兼容
|
||||
args, _ = parser.parse_known_args()
|
||||
|
||||
# 自定义评分权重
|
||||
self.scorer.customize_scoring(
|
||||
synergy_level_weight=args.level_weight,
|
||||
synergy_count_weight=args.count_weight,
|
||||
chess_cost_weight=args.cost_weight
|
||||
)
|
||||
# 优先使用传入的参数,其次使用命令行参数
|
||||
population = population or args.population
|
||||
max_results = results or args.results
|
||||
level_weight = level_weight or args.level_weight
|
||||
count_weight = count_weight or args.count_weight
|
||||
cost_weight = cost_weight or args.cost_weight
|
||||
|
||||
# 自定义评分权重,同时更新全局配置
|
||||
if level_weight is not None:
|
||||
self.weights_config.set_base_weight('synergy_level_weight', level_weight)
|
||||
if count_weight is not None:
|
||||
self.weights_config.set_base_weight('synergy_count_weight', count_weight)
|
||||
if cost_weight is not None:
|
||||
self.weights_config.set_base_weight('chess_cost_weight', cost_weight)
|
||||
|
||||
# 更新评分系统的配置
|
||||
self.scorer.reload_config()
|
||||
|
||||
# 初始化阵容参数
|
||||
population = args.population
|
||||
max_results = args.results
|
||||
required_synergies = []
|
||||
required_chess = []
|
||||
|
||||
@ -64,6 +92,13 @@ class TFTCommandLine:
|
||||
print(f"当前游戏版本: {version}")
|
||||
print(f"阵容人口: {population}")
|
||||
|
||||
# 显示当前权重配置
|
||||
base_weights = self.weights_config.get_base_weights()
|
||||
print("\n当前评分权重配置:")
|
||||
print(f" 羁绊等级权重: {base_weights.get('synergy_level_weight', 1.0)}")
|
||||
print(f" 羁绊数量权重: {base_weights.get('synergy_count_weight', 0.5)}")
|
||||
print(f" 棋子费用权重: {base_weights.get('chess_cost_weight', 0.1)}")
|
||||
|
||||
# 交互式添加必选羁绊
|
||||
print("\n-- 添加必选羁绊 --")
|
||||
while True:
|
||||
@ -99,6 +134,22 @@ class TFTCommandLine:
|
||||
except ValueError:
|
||||
print("请输入数字")
|
||||
|
||||
# 显示羁绊在配置中的权重
|
||||
synergy_weight = self.weights_config.get_synergy_weights().get(synergy_name, 1.0)
|
||||
print(f"羁绊 {synergy_name} 的当前权重为: {synergy_weight}")
|
||||
|
||||
# 可选:调整羁绊权重
|
||||
adjust = input(f"是否调整该羁绊的权重?(y/n,当前: {synergy_weight}): ").strip().lower()
|
||||
if adjust == 'y':
|
||||
while True:
|
||||
try:
|
||||
new_weight = float(input(f"请输入新权重值 (当前: {synergy_weight}): ").strip())
|
||||
self.weights_config.set_synergy_weight(synergy_name, new_weight)
|
||||
print(f"已将羁绊 {synergy_name} 的权重设置为 {new_weight}")
|
||||
break
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
required_synergies.append({
|
||||
'name': synergy_name,
|
||||
'level': level
|
||||
@ -117,6 +168,22 @@ class TFTCommandLine:
|
||||
print(f"未找到棋子: {chess_name}")
|
||||
continue
|
||||
|
||||
# 显示棋子在配置中的权重
|
||||
chess_weight = self.weights_config.get_chess_weights().get(chess_name, 1.0)
|
||||
print(f"棋子 {chess_name} 的当前权重为: {chess_weight}")
|
||||
|
||||
# 可选:调整棋子权重
|
||||
adjust = input(f"是否调整该棋子的权重?(y/n,当前: {chess_weight}): ").strip().lower()
|
||||
if adjust == 'y':
|
||||
while True:
|
||||
try:
|
||||
new_weight = float(input(f"请输入新权重值 (当前: {chess_weight}): ").strip())
|
||||
self.weights_config.set_chess_weight(chess_name, new_weight)
|
||||
print(f"已将棋子 {chess_name} 的权重设置为 {new_weight}")
|
||||
break
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
required_chess.append({
|
||||
'name': chess_name
|
||||
})
|
||||
@ -178,18 +245,28 @@ class TFTCommandLine:
|
||||
print("\n------------------------")
|
||||
|
||||
|
||||
def main():
|
||||
"""主函数"""
|
||||
cli = TFTCommandLine()
|
||||
def main(population=None, results=None, level_weight=None, count_weight=None, cost_weight=None, config_path=None):
|
||||
"""
|
||||
主函数
|
||||
|
||||
Args:
|
||||
population (int, optional): 阵容人口数量
|
||||
results (int, optional): 推荐结果数量
|
||||
level_weight (float, optional): 羁绊等级权重
|
||||
count_weight (float, optional): 羁绊数量权重
|
||||
cost_weight (float, optional): 棋子费用权重
|
||||
config_path (str, optional): 配置文件路径
|
||||
"""
|
||||
try:
|
||||
cli.run()
|
||||
except KeyboardInterrupt:
|
||||
print("\n程序已退出")
|
||||
except Exception as e:
|
||||
logger.error(f"发生错误: {e}", exc_info=True)
|
||||
print(f"\n程序发生错误: {e}")
|
||||
return 1
|
||||
cli = TFTCommandLine(config_path=config_path)
|
||||
cli.run(population, results, level_weight, count_weight, cost_weight)
|
||||
return 0
|
||||
except KeyboardInterrupt:
|
||||
print("\n操作被用户中断")
|
||||
return 1
|
||||
except Exception as e:
|
||||
logger.error(f"发生错误: {str(e)}")
|
||||
return 1
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
@ -12,6 +12,7 @@ import itertools
|
||||
from dataclasses import dataclass, field
|
||||
from src.data_provider import DataQueryAPI
|
||||
from src.scoring.scoring_system import TeamScorer
|
||||
from src.config import get_global_weights_config
|
||||
|
||||
# 配置日志
|
||||
logging.basicConfig(
|
||||
@ -60,19 +61,22 @@ class TeamComposition:
|
||||
|
||||
# 确定各羁绊激活的等级
|
||||
for synergy_id, count in self.synergy_counts.items():
|
||||
synergy = api.get_synergy_by_id(synergy_id)
|
||||
# 确保synergy_id是字符串
|
||||
synergy_id_str = str(synergy_id)
|
||||
synergy = api.get_synergy_by_id(synergy_id_str)
|
||||
if not synergy:
|
||||
logger.warning(f"未找到羁绊: {{'id': {synergy_id}}}")
|
||||
continue
|
||||
|
||||
# 确定激活的等级
|
||||
levels = api.get_synergy_levels(synergy_id)
|
||||
levels = api.get_synergy_levels(synergy_id_str)
|
||||
active_levels = []
|
||||
|
||||
for level_str, effect in levels.items():
|
||||
level = int(level_str)
|
||||
if count >= level:
|
||||
active_level = {
|
||||
'id': synergy_id,
|
||||
'id': synergy_id_str,
|
||||
'name': synergy.get('name', ''),
|
||||
'level': level,
|
||||
'count': count,
|
||||
@ -106,16 +110,26 @@ class RecommendationEngine:
|
||||
阵容推荐引擎,负责根据用户需求生成最优阵容
|
||||
"""
|
||||
|
||||
def __init__(self, api: Optional[DataQueryAPI] = None, scorer: Optional[TeamScorer] = None):
|
||||
def __init__(self, api: DataQueryAPI, scorer: TeamScorer, config_path: Optional[str] = None, config_obj: Optional[Dict[str, Any]] = None):
|
||||
"""
|
||||
初始化阵容推荐引擎
|
||||
|
||||
Args:
|
||||
api: 数据查询API实例,如果为None则创建一个新的实例
|
||||
scorer: 阵容评分系统实例,如果为None则创建一个新的实例
|
||||
config_path: 配置文件路径,用于全局权重配置
|
||||
config_obj: 配置对象,优先于config_path使用
|
||||
"""
|
||||
self.api = api if api else DataQueryAPI()
|
||||
self.scorer = scorer if scorer else TeamScorer()
|
||||
|
||||
# 加载全局权重配置
|
||||
if config_obj:
|
||||
self.weights_config = config_obj
|
||||
else:
|
||||
self.weights_config = get_global_weights_config(config_path).config_data
|
||||
|
||||
# 创建阵容评分系统
|
||||
self.scorer = scorer if scorer else TeamScorer(config_path=config_path)
|
||||
|
||||
def recommend_team(
|
||||
self,
|
||||
@ -149,7 +163,7 @@ class RecommendationEngine:
|
||||
if isinstance(chess_info, dict) and 'name' in chess_info:
|
||||
chess = self.api.get_chess_by_name(chess_info['name'])
|
||||
elif isinstance(chess_info, dict) and 'id' in chess_info:
|
||||
chess = self.api.get_chess_by_id(chess_info['id'])
|
||||
chess = self.api.get_chess_by_id(str(chess_info['id']))
|
||||
else:
|
||||
chess = self.api.get_chess_by_name(str(chess_info))
|
||||
|
||||
@ -172,7 +186,7 @@ class RecommendationEngine:
|
||||
synergy = self.api.get_synergy_by_name(synergy_info['name'])
|
||||
min_level = synergy_info.get('level', 1)
|
||||
elif isinstance(synergy_info, dict) and 'id' in synergy_info:
|
||||
synergy = self.api.get_synergy_by_id(synergy_info['id'])
|
||||
synergy = self.api.get_synergy_by_id(str(synergy_info['id']))
|
||||
min_level = synergy_info.get('level', 1)
|
||||
else:
|
||||
synergy = self.api.get_synergy_by_name(str(synergy_info))
|
||||
@ -195,27 +209,37 @@ class RecommendationEngine:
|
||||
break
|
||||
|
||||
if target_level == 0:
|
||||
target_level = min_level
|
||||
logger.warning(f"羁绊 {synergy.get('name', '')} 找不到满足最低等级 {min_level} 的激活条件")
|
||||
continue
|
||||
|
||||
# 考虑羁绊在全局配置中的权重
|
||||
weight = self.weights_config.get('synergy_weights', {}).get(synergy.get('name', ''), 1.0)
|
||||
|
||||
synergy_chess_sets.append({
|
||||
'synergy': synergy,
|
||||
'chess_list': chess_list,
|
||||
'target_level': target_level
|
||||
'target_level': target_level,
|
||||
'weight': weight # 添加权重信息
|
||||
})
|
||||
|
||||
# 3. 生成候选阵容
|
||||
candidate_teams = self._generate_candidate_teams(
|
||||
base_team, synergy_chess_sets, population
|
||||
)
|
||||
# 3. 根据已选棋子和羁绊要求生成候选阵容
|
||||
candidate_teams = self._generate_candidate_teams(base_team, synergy_chess_sets, population)
|
||||
|
||||
# 4. 评分排序并返回结果
|
||||
# 如果没有生成候选阵容,则尝试填充最佳棋子
|
||||
if not candidate_teams:
|
||||
remaining_slots = population - base_team.size
|
||||
logger.info(f"未找到满足所有羁绊要求的阵容,尝试填充最佳棋子 (剩余槽位: {remaining_slots})")
|
||||
candidate_teams = self._fill_team_with_best_chess(base_team, remaining_slots)
|
||||
|
||||
# 4. 计算每个阵容的评分并排序
|
||||
for team in candidate_teams:
|
||||
team.calculate_synergies(self.api)
|
||||
team.score = self.scorer.score_team(team)
|
||||
|
||||
# 按评分从高到低排序
|
||||
candidate_teams.sort(key=lambda x: x.score, reverse=True)
|
||||
# 按分数从高到低排序
|
||||
candidate_teams.sort(key=lambda t: t.score, reverse=True)
|
||||
|
||||
# 返回分数最高的几个阵容
|
||||
return candidate_teams[:max_results]
|
||||
|
||||
def _generate_candidate_teams(
|
||||
@ -225,107 +249,105 @@ class RecommendationEngine:
|
||||
population: int
|
||||
) -> List[TeamComposition]:
|
||||
"""
|
||||
生成候选阵容
|
||||
根据羁绊要求生成候选阵容
|
||||
|
||||
Args:
|
||||
base_team: 基础阵容,包含必选棋子
|
||||
synergy_chess_sets: 各个必选羁绊的棋子集合
|
||||
synergy_chess_sets: 羁绊需要的棋子集合列表
|
||||
population: 人口限制
|
||||
|
||||
Returns:
|
||||
List[TeamComposition]: 候选阵容列表
|
||||
"""
|
||||
# 已经有基础棋子
|
||||
remaining_slots = population - base_team.size
|
||||
|
||||
# 如果没有必选羁绊,则直接从所有棋子中选择
|
||||
# 如果没有羁绊要求,则直接填充最佳棋子
|
||||
if not synergy_chess_sets:
|
||||
remaining_slots = population - base_team.size
|
||||
return self._fill_team_with_best_chess(base_team, remaining_slots)
|
||||
|
||||
# 处理必选羁绊
|
||||
# 排序羁绊集合,根据权重值从高到低排序
|
||||
synergy_chess_sets.sort(key=lambda s: s.get('weight', 1.0), reverse=True)
|
||||
|
||||
# 开始构建组合
|
||||
candidate_teams = []
|
||||
|
||||
# 为每个羁绊选择合适的棋子
|
||||
synergy_combinations = []
|
||||
# 记录已经在基础阵容中的棋子
|
||||
base_chess_names = {chess.get('displayName') for chess in base_team.chess_list}
|
||||
|
||||
# 1. 从每个羁绊中选择需要的棋子数量
|
||||
# 创建每个羁绊至少需要的棋子数组合
|
||||
min_chess_options = []
|
||||
for synergy_set in synergy_chess_sets:
|
||||
synergy = synergy_set['synergy']
|
||||
chess_list = synergy_set['chess_list']
|
||||
target_level = synergy_set['target_level']
|
||||
|
||||
# 过滤掉已经在基础阵容中的棋子
|
||||
available_chess = [
|
||||
chess for chess in chess_list
|
||||
if chess not in base_team.chess_list
|
||||
]
|
||||
# 计算需要添加的棋子数量
|
||||
already_in_base = sum(1 for chess in base_team.chess_list
|
||||
if any(job_id in chess.get('jobIds', '').split(',')
|
||||
for job_id in [synergy_set['synergy'].get('jobId')])
|
||||
or any(race_id in chess.get('raceIds', '').split(',')
|
||||
for race_id in [synergy_set['synergy'].get('raceId')]))
|
||||
|
||||
# 计算还需要多少个该羁绊的棋子
|
||||
synergy_id = synergy.get('jobId') or synergy.get('raceId')
|
||||
|
||||
# 统计基础阵容中有多少个该羁绊的棋子
|
||||
base_count = 0
|
||||
for chess in base_team.chess_list:
|
||||
job_ids = chess.get('jobIds', '').split(',')
|
||||
race_ids = chess.get('raceIds', '').split(',')
|
||||
if synergy_id in job_ids or synergy_id in race_ids:
|
||||
base_count += 1
|
||||
|
||||
# 还需要的棋子数量
|
||||
needed_count = max(0, target_level - base_count)
|
||||
|
||||
# 如果该羁绊已经满足要求,跳过
|
||||
if needed_count == 0:
|
||||
needed_count = max(0, target_level - already_in_base)
|
||||
if needed_count <= 0:
|
||||
# 如果基础阵容已经满足该羁绊要求,则跳过
|
||||
continue
|
||||
|
||||
# 如果可用棋子不足,则尽可能多选
|
||||
# 从该羁绊的棋子中选择还未在基础阵容中的
|
||||
available_chess = [chess for chess in chess_list
|
||||
if chess.get('displayName') not in base_chess_names]
|
||||
|
||||
# 如果可用棋子不足以满足羁绊要求,则返回空列表
|
||||
if len(available_chess) < needed_count:
|
||||
needed_count = len(available_chess)
|
||||
logger.warning(f"羁绊 {synergy_set['synergy'].get('name', '')} 可用棋子不足,无法满足等级 {target_level} 的要求")
|
||||
return []
|
||||
|
||||
# 生成该羁绊的所有可能组合
|
||||
combinations = list(itertools.combinations(available_chess, needed_count))
|
||||
synergy_combinations.append(combinations)
|
||||
# 所有可能的棋子组合
|
||||
chess_combinations = list(itertools.combinations(available_chess, needed_count))
|
||||
|
||||
# 如果没有有效的羁绊组合,则直接填充最好的棋子
|
||||
if not synergy_combinations:
|
||||
return self._fill_team_with_best_chess(base_team, remaining_slots)
|
||||
# 将权重因素纳入棋子选择决策
|
||||
weighted_combinations = []
|
||||
for combo in chess_combinations:
|
||||
# 计算组合的权重分数
|
||||
combo_weight = sum(self.weights_config.get('chess_weights', {}).get(chess.get('displayName', ''), 1.0) for chess in combo)
|
||||
weighted_combinations.append((combo, combo_weight))
|
||||
|
||||
# 生成所有羁绊组合的笛卡尔积
|
||||
for combo_product in itertools.product(*synergy_combinations):
|
||||
# 扁平化组合成一个列表
|
||||
flat_combo = []
|
||||
for combo in combo_product:
|
||||
flat_combo.extend(combo)
|
||||
# 按权重从高到低排序
|
||||
weighted_combinations.sort(key=lambda x: x[1], reverse=True)
|
||||
|
||||
# 去重
|
||||
unique_combo = []
|
||||
for chess in flat_combo:
|
||||
if chess not in unique_combo:
|
||||
unique_combo.append(chess)
|
||||
# 选择权重较高的前几个组合
|
||||
top_combinations = [combo for combo, _ in weighted_combinations[:min(5, len(weighted_combinations))]]
|
||||
min_chess_options.append(top_combinations)
|
||||
|
||||
# 如果组合后的棋子数量超过剩余槽位,跳过
|
||||
if len(unique_combo) > remaining_slots:
|
||||
continue
|
||||
# 如果某个羁绊无法满足,则返回空列表
|
||||
if not all(min_chess_options):
|
||||
return []
|
||||
|
||||
# 创建新的阵容
|
||||
new_team = TeamComposition()
|
||||
# 2. 尝试组合不同羁绊的棋子,生成可行阵容
|
||||
# 为每个羁绊选择一种棋子组合方式
|
||||
for chess_selection in itertools.product(*min_chess_options):
|
||||
# 创建新的候选阵容
|
||||
candidate = TeamComposition()
|
||||
# 添加基础阵容的棋子
|
||||
for chess in base_team.chess_list:
|
||||
new_team.add_chess(chess)
|
||||
candidate.add_chess(chess)
|
||||
|
||||
# 添加羁绊棋子
|
||||
for chess in unique_combo:
|
||||
new_team.add_chess(chess)
|
||||
# 添加各羁绊选中的棋子
|
||||
all_selected_chess = set()
|
||||
for combo in chess_selection:
|
||||
for chess in combo:
|
||||
if chess.get('displayName') not in all_selected_chess:
|
||||
candidate.add_chess(chess)
|
||||
all_selected_chess.add(chess.get('displayName'))
|
||||
|
||||
# 如果还有剩余槽位,用最佳棋子填充
|
||||
if new_team.size < population:
|
||||
new_remaining_slots = population - new_team.size
|
||||
filled_teams = self._fill_team_with_best_chess(new_team, new_remaining_slots)
|
||||
if filled_teams:
|
||||
candidate_teams.extend(filled_teams)
|
||||
# 检查是否超出人口限制
|
||||
if candidate.size <= population:
|
||||
# 如果有剩余人口,填充最佳棋子
|
||||
if candidate.size < population:
|
||||
remaining_slots = population - candidate.size
|
||||
filled_candidates = self._fill_team_with_best_chess(candidate, remaining_slots)
|
||||
candidate_teams.extend(filled_candidates)
|
||||
else:
|
||||
candidate_teams.append(new_team)
|
||||
|
||||
# 如果没有生成候选阵容,直接填充最好的棋子
|
||||
if not candidate_teams:
|
||||
return self._fill_team_with_best_chess(base_team, remaining_slots)
|
||||
candidate_teams.append(candidate)
|
||||
|
||||
return candidate_teams
|
||||
|
||||
@ -335,7 +357,7 @@ class RecommendationEngine:
|
||||
remaining_slots: int
|
||||
) -> List[TeamComposition]:
|
||||
"""
|
||||
用最佳棋子填充阵容剩余槽位
|
||||
用最佳棋子填充剩余槽位
|
||||
|
||||
Args:
|
||||
base_team: 基础阵容
|
||||
@ -347,50 +369,93 @@ class RecommendationEngine:
|
||||
if remaining_slots <= 0:
|
||||
return [base_team]
|
||||
|
||||
# 获取所有可用棋子
|
||||
# 计算每个棋子的羁绊价值
|
||||
all_chess = self.api.get_all_chess()
|
||||
base_chess_names = {chess.get('displayName') for chess in base_team.chess_list}
|
||||
|
||||
# 过滤掉已经在基础阵容中的棋子
|
||||
available_chess = [
|
||||
chess for chess in all_chess
|
||||
if chess not in base_team.chess_list
|
||||
]
|
||||
# 排除已在基础阵容中的棋子
|
||||
available_chess = [chess for chess in all_chess
|
||||
if chess.get('displayName') not in base_chess_names]
|
||||
|
||||
# 按照一定策略选择最佳棋子
|
||||
# 这里可以实现多种策略,如优先选择与现有阵容羁绊匹配的棋子、高费棋子等
|
||||
# 简单起见,我们用一个贪心策略:计算每个棋子能为阵容增加的羁绊收益
|
||||
|
||||
# 先计算基础阵容的羁绊情况
|
||||
base_team_copy = TeamComposition()
|
||||
# 计算基础阵容中已有的羁绊
|
||||
base_synergies = {}
|
||||
for chess in base_team.chess_list:
|
||||
base_team_copy.add_chess(chess)
|
||||
base_team_copy.calculate_synergies(self.api)
|
||||
# 职业
|
||||
for job_id in chess.get('jobIds', '').split(','):
|
||||
if job_id:
|
||||
base_synergies[job_id] = base_synergies.get(job_id, 0) + 1
|
||||
|
||||
# 评估每个棋子的收益
|
||||
chess_benefits = []
|
||||
# 特质
|
||||
for race_id in chess.get('raceIds', '').split(','):
|
||||
if race_id:
|
||||
base_synergies[race_id] = base_synergies.get(race_id, 0) + 1
|
||||
|
||||
# 评估每个可用棋子的价值
|
||||
chess_values = []
|
||||
for chess in available_chess:
|
||||
# 创建临时阵容
|
||||
temp_team = TeamComposition()
|
||||
for c in base_team.chess_list:
|
||||
temp_team.add_chess(c)
|
||||
temp_team.add_chess(chess)
|
||||
temp_team.calculate_synergies(self.api)
|
||||
value = 0
|
||||
|
||||
# 计算羁绊增益
|
||||
benefit = self.scorer.score_team(temp_team) - self.scorer.score_team(base_team_copy)
|
||||
chess_benefits.append((chess, benefit))
|
||||
# 根据费用评估基础价值
|
||||
cost = int(chess.get('price', 1))
|
||||
cost_multiplier = float(self.weights_config.get('cost_weights', {}).get(str(cost), 1.0))
|
||||
value += cost * cost_multiplier
|
||||
|
||||
# 按收益排序
|
||||
chess_benefits.sort(key=lambda x: x[1], reverse=True)
|
||||
# 根据羁绊评估额外价值
|
||||
for job_id in chess.get('jobIds', '').split(','):
|
||||
if job_id and job_id in base_synergies:
|
||||
# 如果能与基础阵容形成羁绊,增加价值
|
||||
synergy = self.api.get_synergy_by_id(job_id)
|
||||
if synergy:
|
||||
# 检查是否能激活新的羁绊等级
|
||||
levels = self.api.get_synergy_levels(job_id)
|
||||
current_count = base_synergies[job_id]
|
||||
for level_str in sorted(levels.keys()):
|
||||
level = int(level_str)
|
||||
if current_count + 1 >= level > current_count:
|
||||
# 如果添加这个棋子后能激活新的等级
|
||||
weight = self.weights_config.get('synergy_weights', {}).get(synergy.get('name', ''), 1.0)
|
||||
level_multiplier = float(self.weights_config.get('synergy_level_weights', {}).get(level_str, 1.0))
|
||||
value += weight * level_multiplier * 10
|
||||
break
|
||||
# 即使不能激活新等级,也增加一些价值
|
||||
value += 1
|
||||
|
||||
# 选择前N个最佳棋子
|
||||
best_chess = [item[0] for item in chess_benefits[:remaining_slots]]
|
||||
for race_id in chess.get('raceIds', '').split(','):
|
||||
if race_id and race_id in base_synergies:
|
||||
# 如果能与基础阵容形成羁绊,增加价值
|
||||
synergy = self.api.get_synergy_by_id(race_id)
|
||||
if synergy:
|
||||
# 检查是否能激活新的羁绊等级
|
||||
levels = self.api.get_synergy_levels(race_id)
|
||||
current_count = base_synergies[race_id]
|
||||
for level_str in sorted(levels.keys()):
|
||||
level = int(level_str)
|
||||
if current_count + 1 >= level > current_count:
|
||||
# 如果添加这个棋子后能激活新的等级
|
||||
weight = self.weights_config.get('synergy_weights', {}).get(synergy.get('name', ''), 1.0)
|
||||
level_multiplier = float(self.weights_config.get('synergy_level_weights', {}).get(level_str, 1.0))
|
||||
value += weight * level_multiplier * 10
|
||||
break
|
||||
# 即使不能激活新等级,也增加一些价值
|
||||
value += 1
|
||||
|
||||
# 创建填充后的阵容
|
||||
filled_team = TeamComposition()
|
||||
# 添加棋子自定义权重
|
||||
chess_weight = self.weights_config.get('chess_weights', {}).get(chess.get('displayName', ''), 1.0)
|
||||
value *= chess_weight
|
||||
|
||||
chess_values.append((chess, value))
|
||||
|
||||
# 按价值从高到低排序
|
||||
chess_values.sort(key=lambda x: x[1], reverse=True)
|
||||
|
||||
# 创建候选阵容,添加价值最高的棋子
|
||||
candidate = TeamComposition()
|
||||
# 添加基础阵容的棋子
|
||||
for chess in base_team.chess_list:
|
||||
filled_team.add_chess(chess)
|
||||
for chess in best_chess:
|
||||
filled_team.add_chess(chess)
|
||||
candidate.add_chess(chess)
|
||||
|
||||
return [filled_team]
|
||||
# 添加价值最高的剩余槽位数量的棋子
|
||||
for i in range(min(remaining_slots, len(chess_values))):
|
||||
candidate.add_chess(chess_values[i][0])
|
||||
|
||||
return [candidate]
|
@ -4,20 +4,29 @@
|
||||
from src.data_provider import DataQueryAPI
|
||||
from src.recommendation import RecommendationEngine
|
||||
from src.scoring import TeamScorer, ScoringConfig
|
||||
from src.config import get_global_weights_config
|
||||
from typing import Optional
|
||||
|
||||
|
||||
def main():
|
||||
"""主函数"""
|
||||
def main(config_path: Optional[str] = None):
|
||||
"""
|
||||
主函数
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径,用于全局权重配置
|
||||
"""
|
||||
print("=== 云顶之弈阵容推荐模块演示 ===")
|
||||
|
||||
# 初始化数据查询API
|
||||
print("\n正在加载数据...")
|
||||
api = DataQueryAPI()
|
||||
|
||||
# 获取全局权重配置
|
||||
weights_config = get_global_weights_config(config_path)
|
||||
|
||||
# 初始化评分系统和推荐引擎
|
||||
scoring_config = ScoringConfig()
|
||||
scorer = TeamScorer(config=scoring_config)
|
||||
engine = RecommendationEngine(api=api, scorer=scorer)
|
||||
scorer = TeamScorer(config_path=config_path)
|
||||
engine = RecommendationEngine(api=api, scorer=scorer, config_path=config_path)
|
||||
|
||||
# 显示数据基本信息
|
||||
print(f"\n当前游戏版本: {api.data_loader.get_latest_version()}")
|
||||
@ -25,6 +34,13 @@ def main():
|
||||
print(f"特质数量: {len(api.get_all_races())}")
|
||||
print(f"棋子数量: {len(api.get_all_chess())}")
|
||||
|
||||
# 显示当前权重配置
|
||||
base_weights = weights_config.get_base_weights()
|
||||
print("\n当前评分权重配置:")
|
||||
print(f" 羁绊等级权重: {base_weights.get('synergy_level_weight', 1.0)}")
|
||||
print(f" 羁绊数量权重: {base_weights.get('synergy_count_weight', 0.5)}")
|
||||
print(f" 棋子费用权重: {base_weights.get('chess_cost_weight', 0.1)}")
|
||||
|
||||
# 互动推荐示例
|
||||
while True:
|
||||
print("\n请选择推荐方式:")
|
||||
@ -32,9 +48,10 @@ def main():
|
||||
print("2. 指定必选羁绊")
|
||||
print("3. 指定必选棋子")
|
||||
print("4. 综合条件推荐")
|
||||
print("5. 退出")
|
||||
print("5. 调整权重配置")
|
||||
print("6. 退出")
|
||||
|
||||
choice = input("请输入选项 (1-5): ")
|
||||
choice = input("请输入选项 (1-6): ")
|
||||
|
||||
if choice == '1':
|
||||
try:
|
||||
@ -56,6 +73,20 @@ def main():
|
||||
print(f"未找到名为 '{synergy_name}' 的羁绊")
|
||||
continue
|
||||
|
||||
# 显示羁绊在配置中的权重
|
||||
synergy_weight = weights_config.get_synergy_weights().get(synergy_name, 1.0)
|
||||
print(f"羁绊 {synergy_name} 的当前权重为: {synergy_weight}")
|
||||
|
||||
# 可选:调整羁绊权重
|
||||
adjust = input(f"是否调整该羁绊的权重?(y/n,当前: {synergy_weight}): ").strip().lower()
|
||||
if adjust == 'y':
|
||||
try:
|
||||
new_weight = float(input(f"请输入新权重值 (当前: {synergy_weight}): ").strip())
|
||||
weights_config.set_synergy_weight(synergy_name, new_weight)
|
||||
print(f"已将羁绊 {synergy_name} 的权重设置为 {new_weight}")
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
try:
|
||||
level = int(input(f"请输入 {synergy_name} 的目标等级 (默认为1): ") or "1")
|
||||
required_synergies = [{'name': synergy_name, 'level': level}]
|
||||
@ -81,6 +112,20 @@ def main():
|
||||
print(f"未找到名为 '{chess_name}' 的棋子")
|
||||
continue
|
||||
|
||||
# 显示棋子在配置中的权重
|
||||
chess_weight = weights_config.get_chess_weights().get(chess_name, 1.0)
|
||||
print(f"棋子 {chess_name} 的当前权重为: {chess_weight}")
|
||||
|
||||
# 可选:调整棋子权重
|
||||
adjust = input(f"是否调整该棋子的权重?(y/n,当前: {chess_weight}): ").strip().lower()
|
||||
if adjust == 'y':
|
||||
try:
|
||||
new_weight = float(input(f"请输入新权重值 (当前: {chess_weight}): ").strip())
|
||||
weights_config.set_chess_weight(chess_name, new_weight)
|
||||
print(f"已将棋子 {chess_name} 的权重设置为 {new_weight}")
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
try:
|
||||
population = int(input("请输入阵容人口数 (1-10,默认为9): ") or "9")
|
||||
if population < 1 or population > 10:
|
||||
@ -112,6 +157,20 @@ def main():
|
||||
print(f"未找到名为 '{synergy_name}' 的羁绊")
|
||||
continue
|
||||
|
||||
# 显示羁绊在配置中的权重
|
||||
synergy_weight = weights_config.get_synergy_weights().get(synergy_name, 1.0)
|
||||
print(f"羁绊 {synergy_name} 的当前权重为: {synergy_weight}")
|
||||
|
||||
# 可选:调整羁绊权重
|
||||
adjust = input(f"是否调整该羁绊的权重?(y/n,当前: {synergy_weight}): ").strip().lower()
|
||||
if adjust == 'y':
|
||||
try:
|
||||
new_weight = float(input(f"请输入新权重值 (当前: {synergy_weight}): ").strip())
|
||||
weights_config.set_synergy_weight(synergy_name, new_weight)
|
||||
print(f"已将羁绊 {synergy_name} 的权重设置为 {new_weight}")
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
level = int(input(f"请输入 {synergy_name} 的目标等级 (默认为1): ") or "1")
|
||||
required_synergies.append({'name': synergy_name, 'level': level})
|
||||
|
||||
@ -127,6 +186,20 @@ def main():
|
||||
print(f"未找到名为 '{chess_name}' 的棋子")
|
||||
continue
|
||||
|
||||
# 显示棋子在配置中的权重
|
||||
chess_weight = weights_config.get_chess_weights().get(chess_name, 1.0)
|
||||
print(f"棋子 {chess_name} 的当前权重为: {chess_weight}")
|
||||
|
||||
# 可选:调整棋子权重
|
||||
adjust = input(f"是否调整该棋子的权重?(y/n,当前: {chess_weight}): ").strip().lower()
|
||||
if adjust == 'y':
|
||||
try:
|
||||
new_weight = float(input(f"请输入新权重值 (当前: {chess_weight}): ").strip())
|
||||
weights_config.set_chess_weight(chess_name, new_weight)
|
||||
print(f"已将棋子 {chess_name} 的权重设置为 {new_weight}")
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
required_chess.append({'name': chess_name})
|
||||
|
||||
# 设置人口
|
||||
@ -147,6 +220,72 @@ def main():
|
||||
print("请输入有效的整数")
|
||||
|
||||
elif choice == '5':
|
||||
print("\n=== 调整权重配置 ===")
|
||||
print("1. 调整基础权重")
|
||||
print("2. 调整羁绊权重")
|
||||
print("3. 调整棋子权重")
|
||||
print("4. 返回主菜单")
|
||||
|
||||
sub_choice = input("请输入选项 (1-4): ")
|
||||
|
||||
if sub_choice == '1':
|
||||
try:
|
||||
print("\n当前基础权重:")
|
||||
base_weights = weights_config.get_base_weights()
|
||||
for key, value in base_weights.items():
|
||||
print(f" {key}: {value}")
|
||||
|
||||
param = input("\n请输入要调整的参数名称 (例如: synergy_level_weight): ")
|
||||
if param not in base_weights:
|
||||
print(f"参数 '{param}' 不存在")
|
||||
continue
|
||||
|
||||
new_value = float(input(f"请输入新的权重值 (当前: {base_weights.get(param, 1.0)}): "))
|
||||
weights_config.set_base_weight(param, new_value)
|
||||
print(f"已将 {param} 的权重设置为 {new_value}")
|
||||
|
||||
# 更新评分系统
|
||||
scorer.reload_config()
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
elif sub_choice == '2':
|
||||
synergy_name = input("请输入羁绊名称: ")
|
||||
synergy = api.get_synergy_by_name(synergy_name)
|
||||
if not synergy:
|
||||
print(f"未找到名为 '{synergy_name}' 的羁绊")
|
||||
continue
|
||||
|
||||
try:
|
||||
current_weight = weights_config.get_synergy_weights().get(synergy_name, 1.0)
|
||||
new_weight = float(input(f"请输入新的权重值 (当前: {current_weight}): "))
|
||||
weights_config.set_synergy_weight(synergy_name, new_weight)
|
||||
print(f"已将羁绊 {synergy_name} 的权重设置为 {new_weight}")
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
elif sub_choice == '3':
|
||||
chess_name = input("请输入棋子名称: ")
|
||||
chess = api.get_chess_by_name(chess_name)
|
||||
if not chess:
|
||||
print(f"未找到名为 '{chess_name}' 的棋子")
|
||||
continue
|
||||
|
||||
try:
|
||||
current_weight = weights_config.get_chess_weights().get(chess_name, 1.0)
|
||||
new_weight = float(input(f"请输入新的权重值 (当前: {current_weight}): "))
|
||||
weights_config.set_chess_weight(chess_name, new_weight)
|
||||
print(f"已将棋子 {chess_name} 的权重设置为 {new_weight}")
|
||||
except ValueError:
|
||||
print("请输入有效的数字")
|
||||
|
||||
elif sub_choice == '4':
|
||||
continue
|
||||
|
||||
else:
|
||||
print("无效选项,请重新输入")
|
||||
|
||||
elif choice == '6':
|
||||
break
|
||||
|
||||
else:
|
||||
@ -200,11 +339,10 @@ def _display_recommended_teams(teams):
|
||||
if race:
|
||||
race_names.append(race['name'])
|
||||
|
||||
synergy_text = ' / '.join(job_names + race_names)
|
||||
print(f" - {chess['displayName']} ({price}费): {synergy_text}")
|
||||
job_str = ', '.join(job_names) if job_names else '无'
|
||||
race_str = ', '.join(race_names) if race_names else '无'
|
||||
|
||||
# 显示阵容总费用
|
||||
print(f"\n阵容总费用: {team.total_cost}")
|
||||
print(f" - {chess['displayName']} ({price}金币) | 职业: {job_str} | 特质: {race_str}")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
@ -1,7 +1,8 @@
|
||||
"""
|
||||
阵容评分模块
|
||||
阵容评分模块 - 提供对云顶之弈阵容的评分功能
|
||||
|
||||
此模块包含评分系统相关的组件,用于对阵容进行综合评分。
|
||||
"""
|
||||
from .scoring_system import TeamScorer, ScoringConfig
|
||||
from .config_loader import ConfigLoader, create_default_config
|
||||
|
||||
__all__ = ['TeamScorer', 'ScoringConfig', 'ConfigLoader', 'create_default_config']
|
||||
__all__ = ['TeamScorer', 'ScoringConfig']
|
@ -1,133 +0,0 @@
|
||||
"""
|
||||
配置加载器 - 用于从外部配置文件加载自定义权重设置
|
||||
|
||||
此模块提供了从YAML或JSON配置文件中加载自定义权重设置的功能,
|
||||
支持为特定羁绊和棋子设置自定义权重。
|
||||
"""
|
||||
import os
|
||||
import json
|
||||
import yaml
|
||||
import logging
|
||||
from typing import Dict, Any, Optional
|
||||
|
||||
# 配置日志
|
||||
logger = logging.getLogger("TFT-Strategist-ConfigLoader")
|
||||
|
||||
class ConfigLoader:
|
||||
"""
|
||||
配置加载器,用于从外部文件加载自定义权重设置
|
||||
"""
|
||||
|
||||
def __init__(self, config_path: Optional[str] = None):
|
||||
"""
|
||||
初始化配置加载器
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径,如果为None则使用默认路径
|
||||
"""
|
||||
self.config_path = config_path or os.path.join("data", "weights_config.yaml")
|
||||
self.config_data = {}
|
||||
|
||||
def load_config(self) -> Dict[str, Any]:
|
||||
"""
|
||||
加载配置文件
|
||||
|
||||
Returns:
|
||||
Dict[str, Any]: 包含配置数据的字典
|
||||
"""
|
||||
if not os.path.exists(self.config_path):
|
||||
logger.warning(f"配置文件不存在: {self.config_path}")
|
||||
return {}
|
||||
|
||||
try:
|
||||
file_ext = os.path.splitext(self.config_path)[1].lower()
|
||||
|
||||
if file_ext == '.json':
|
||||
with open(self.config_path, 'r', encoding='utf-8') as f:
|
||||
self.config_data = json.load(f)
|
||||
elif file_ext in ['.yaml', '.yml']:
|
||||
with open(self.config_path, 'r', encoding='utf-8') as f:
|
||||
self.config_data = yaml.safe_load(f)
|
||||
else:
|
||||
logger.error(f"不支持的配置文件格式: {file_ext}")
|
||||
return {}
|
||||
|
||||
logger.info(f"成功加载配置文件: {self.config_path}")
|
||||
return self.config_data
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"加载配置文件失败: {str(e)}")
|
||||
return {}
|
||||
|
||||
def get_synergy_weights(self) -> Dict[str, float]:
|
||||
"""
|
||||
获取羁绊权重配置
|
||||
|
||||
Returns:
|
||||
Dict[str, float]: 羁绊名称到权重的映射
|
||||
"""
|
||||
return self.config_data.get('synergy_weights', {})
|
||||
|
||||
def get_chess_weights(self) -> Dict[str, float]:
|
||||
"""
|
||||
获取棋子权重配置
|
||||
|
||||
Returns:
|
||||
Dict[str, float]: 棋子名称到权重的映射
|
||||
"""
|
||||
return self.config_data.get('chess_weights', {})
|
||||
|
||||
def get_base_weights(self) -> Dict[str, float]:
|
||||
"""
|
||||
获取基础权重配置
|
||||
|
||||
Returns:
|
||||
Dict[str, float]: 基础权重参数到权重值的映射
|
||||
"""
|
||||
return self.config_data.get('base_weights', {})
|
||||
|
||||
def create_default_config(config_path: str) -> None:
|
||||
"""
|
||||
创建默认配置文件
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径
|
||||
"""
|
||||
default_config = {
|
||||
'base_weights': {
|
||||
'synergy_level_weight': 1.0,
|
||||
'synergy_count_weight': 0.5,
|
||||
'chess_cost_weight': 0.1
|
||||
},
|
||||
'synergy_weights': {
|
||||
'重装战士': 1.5,
|
||||
'魔法师': 1.2,
|
||||
'神谕者': 1.3,
|
||||
'斗士': 1.1
|
||||
},
|
||||
'chess_weights': {
|
||||
'亚索': 1.5,
|
||||
'艾希': 1.2,
|
||||
'璐璐': 1.3,
|
||||
'金克斯': 1.4
|
||||
}
|
||||
}
|
||||
|
||||
try:
|
||||
file_ext = os.path.splitext(config_path)[1].lower()
|
||||
os.makedirs(os.path.dirname(config_path), exist_ok=True)
|
||||
|
||||
if file_ext == '.json':
|
||||
with open(config_path, 'w', encoding='utf-8') as f:
|
||||
json.dump(default_config, f, ensure_ascii=False, indent=2)
|
||||
elif file_ext in ['.yaml', '.yml']:
|
||||
with open(config_path, 'w', encoding='utf-8') as f:
|
||||
yaml.dump(default_config, f, allow_unicode=True, default_flow_style=False)
|
||||
else:
|
||||
logger.error(f"不支持的配置文件格式: {file_ext}")
|
||||
return
|
||||
|
||||
logger.info(f"成功创建默认配置文件: {config_path}")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"创建默认配置文件失败: {str(e)}")
|
@ -12,7 +12,8 @@ from typing import Dict, List, Any, Optional
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
import os
|
||||
from .config_loader import ConfigLoader, create_default_config
|
||||
from src.config import get_global_weights_config
|
||||
from src.data_provider import DataQueryAPI
|
||||
|
||||
# 配置日志
|
||||
logging.basicConfig(
|
||||
@ -35,10 +36,10 @@ class ScoringConfig:
|
||||
# 棋子费用权重倍数
|
||||
cost_multipliers: Dict[str, float] = None
|
||||
|
||||
# 自定义羁绊权重 (新增)
|
||||
# 自定义羁绊权重
|
||||
synergy_weights: Dict[str, float] = None
|
||||
|
||||
# 自定义棋子权重 (新增)
|
||||
# 自定义棋子权重
|
||||
chess_weights: Dict[str, float] = None
|
||||
|
||||
def __post_init__(self):
|
||||
@ -80,56 +81,81 @@ class TeamScorer:
|
||||
阵容评分系统,负责对阵容进行综合评分
|
||||
"""
|
||||
|
||||
def __init__(self, config: Optional[ScoringConfig] = None, config_path: Optional[str] = None):
|
||||
def __init__(self, api: Optional[DataQueryAPI] = None, config_path: Optional[str] = None, config_obj: Optional[Dict[str, Any]] = None):
|
||||
"""
|
||||
初始化阵容评分系统
|
||||
|
||||
Args:
|
||||
config: 评分配置,如果为None则使用默认配置
|
||||
api: 数据查询API
|
||||
config_path: 外部配置文件路径,如果提供则从中加载自定义权重
|
||||
config_obj: 配置对象,优先于config_path使用
|
||||
"""
|
||||
self.config = config if config else ScoringConfig()
|
||||
self.api = api if api else DataQueryAPI()
|
||||
|
||||
# 如果提供了配置文件路径,则加载自定义权重
|
||||
if config_path or os.path.exists(os.path.join("data", "weights_config.yaml")):
|
||||
self._load_custom_weights(config_path)
|
||||
# 加载权重配置
|
||||
if config_obj:
|
||||
self.weights_config = config_obj
|
||||
else:
|
||||
self.weights_config = get_global_weights_config(config_path).config_data
|
||||
|
||||
def _load_custom_weights(self, config_path: Optional[str] = None) -> None:
|
||||
"""
|
||||
从配置文件加载自定义权重
|
||||
# 加载基础权重参数
|
||||
self.synergy_level_weight = self.weights_config.get('base_weights', {}).get('synergy_level_weight', 1.0)
|
||||
self.synergy_count_weight = self.weights_config.get('base_weights', {}).get('synergy_count_weight', 0.5)
|
||||
self.chess_cost_weight = self.weights_config.get('base_weights', {}).get('chess_cost_weight', 0.1)
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径,如果为None则使用默认路径
|
||||
"""
|
||||
loader = ConfigLoader(config_path)
|
||||
config_data = loader.load_config()
|
||||
# 加载自定义权重
|
||||
self.synergy_weights = self.weights_config.get('synergy_weights', {})
|
||||
self.chess_weights = self.weights_config.get('chess_weights', {})
|
||||
|
||||
if not config_data:
|
||||
# 如果配置文件不存在或加载失败,创建默认配置文件
|
||||
default_path = config_path or os.path.join("data", "weights_config.yaml")
|
||||
create_default_config(default_path)
|
||||
logger.info(f"已创建默认配置文件: {default_path}")
|
||||
loader = ConfigLoader(default_path)
|
||||
config_data = loader.load_config()
|
||||
# 加载羁绊等级权重和棋子费用权重倍数
|
||||
synergy_level_weights = self.weights_config.get('synergy_level_weights', {})
|
||||
cost_weights = self.weights_config.get('cost_weights', {})
|
||||
|
||||
# 更新基础权重
|
||||
base_weights = loader.get_base_weights()
|
||||
for key, value in base_weights.items():
|
||||
if hasattr(self.config, key):
|
||||
setattr(self.config, key, value)
|
||||
logger.info(f"从配置文件加载基础权重: {key} = {value}")
|
||||
# 将键转换为正确的类型
|
||||
self.level_multipliers = {int(k) if isinstance(k, str) else k: float(v) for k, v in synergy_level_weights.items()}
|
||||
self.cost_multipliers = {k: float(v) for k, v in cost_weights.items()}
|
||||
|
||||
# 更新羁绊自定义权重
|
||||
synergy_weights = loader.get_synergy_weights()
|
||||
if synergy_weights:
|
||||
self.config.synergy_weights.update(synergy_weights)
|
||||
logger.info(f"从配置文件加载羁绊权重: {len(synergy_weights)}个")
|
||||
def reload_config(self) -> None:
|
||||
"""重新加载配置"""
|
||||
if isinstance(self.weights_config, dict):
|
||||
# 针对直接传入的配置对象,不需要重新加载
|
||||
# 重新加载基础权重参数
|
||||
self.synergy_level_weight = self.weights_config.get('base_weights', {}).get('synergy_level_weight', 1.0)
|
||||
self.synergy_count_weight = self.weights_config.get('base_weights', {}).get('synergy_count_weight', 0.5)
|
||||
self.chess_cost_weight = self.weights_config.get('base_weights', {}).get('chess_cost_weight', 0.1)
|
||||
|
||||
# 更新棋子自定义权重
|
||||
chess_weights = loader.get_chess_weights()
|
||||
if chess_weights:
|
||||
self.config.chess_weights.update(chess_weights)
|
||||
logger.info(f"从配置文件加载棋子权重: {len(chess_weights)}个")
|
||||
# 重新加载自定义权重
|
||||
self.synergy_weights = self.weights_config.get('synergy_weights', {})
|
||||
self.chess_weights = self.weights_config.get('chess_weights', {})
|
||||
|
||||
# 重新加载羁绊等级权重和棋子费用权重倍数
|
||||
synergy_level_weights = self.weights_config.get('synergy_level_weights', {})
|
||||
cost_weights = self.weights_config.get('cost_weights', {})
|
||||
|
||||
# 将键转换为正确的类型
|
||||
self.level_multipliers = {int(k) if isinstance(k, str) else k: float(v) for k, v in synergy_level_weights.items()}
|
||||
self.cost_multipliers = {k: float(v) for k, v in cost_weights.items()}
|
||||
else:
|
||||
# 获取全局配置的最新实例
|
||||
config = get_global_weights_config()
|
||||
self.weights_config = config.config_data
|
||||
|
||||
# 重新加载基础权重参数
|
||||
self.synergy_level_weight = config.get_base_weights().get('synergy_level_weight', 1.0)
|
||||
self.synergy_count_weight = config.get_base_weights().get('synergy_count_weight', 0.5)
|
||||
self.chess_cost_weight = config.get_base_weights().get('chess_cost_weight', 0.1)
|
||||
|
||||
# 重新加载自定义权重
|
||||
self.synergy_weights = config.get_synergy_weights()
|
||||
self.chess_weights = config.get_chess_weights()
|
||||
|
||||
# 重新加载羁绊等级权重和棋子费用权重倍数
|
||||
synergy_level_weights = config.get_synergy_level_weights()
|
||||
cost_weights = config.get_cost_weights()
|
||||
|
||||
# 将键转换为正确的类型
|
||||
self.level_multipliers = {int(k) if isinstance(k, str) else k: float(v) for k, v in synergy_level_weights.items()}
|
||||
self.cost_multipliers = {k: float(v) for k, v in cost_weights.items()}
|
||||
|
||||
def score_team(self, team) -> float:
|
||||
"""
|
||||
@ -150,15 +176,15 @@ class TeamScorer:
|
||||
# 3. 棋子费用评分
|
||||
chess_cost_score = self._score_chess_cost(team)
|
||||
|
||||
# 4. 自定义羁绊和棋子权重评分 (新增)
|
||||
# 4. 自定义羁绊和棋子权重评分
|
||||
custom_weight_score = self._score_custom_weights(team)
|
||||
|
||||
# 5. 阵容整体评分
|
||||
# 综合以上四项,加权求和
|
||||
total_score = (
|
||||
synergy_level_score * self.config.synergy_level_weight +
|
||||
synergy_count_score * self.config.synergy_count_weight +
|
||||
chess_cost_score * self.config.chess_cost_weight +
|
||||
synergy_level_score * self.synergy_level_weight +
|
||||
synergy_count_score * self.synergy_count_weight +
|
||||
chess_cost_score * self.chess_cost_weight +
|
||||
custom_weight_score # 自定义权重分数已经包含各自的权重
|
||||
)
|
||||
|
||||
@ -181,27 +207,26 @@ class TeamScorer:
|
||||
level = job_level['level']
|
||||
count = job_level['count']
|
||||
# 计算该羁绊的得分,根据等级和数量
|
||||
level_multiplier = self.config.level_multipliers.get(level, 1.0)
|
||||
level_multiplier = self.level_multipliers.get(level, 1.0)
|
||||
# 额外激活的羁绊单位也计入评分
|
||||
extra_units = max(0, count - level)
|
||||
level_score = level * level_multiplier + extra_units * 0.5
|
||||
score += level_score
|
||||
score += level * level_multiplier + extra_units * 0.1
|
||||
|
||||
# 处理特质羁绊
|
||||
for race_level in team.synergy_levels.get('race', []):
|
||||
level = race_level['level']
|
||||
count = race_level['count']
|
||||
# 计算该羁绊的得分
|
||||
level_multiplier = self.config.level_multipliers.get(level, 1.0)
|
||||
# 计算该羁绊的得分,根据等级和数量
|
||||
level_multiplier = self.level_multipliers.get(level, 1.0)
|
||||
# 额外激活的羁绊单位也计入评分
|
||||
extra_units = max(0, count - level)
|
||||
level_score = level * level_multiplier + extra_units * 0.5
|
||||
score += level_score
|
||||
score += level * level_multiplier + extra_units * 0.1
|
||||
|
||||
return score
|
||||
|
||||
def _score_synergy_count(self, team) -> float:
|
||||
"""
|
||||
评分羁绊种类数量
|
||||
评分激活的羁绊种类数量
|
||||
|
||||
Args:
|
||||
team: TeamComposition实例
|
||||
@ -209,17 +234,13 @@ class TeamScorer:
|
||||
Returns:
|
||||
float: 羁绊种类数量评分
|
||||
"""
|
||||
# 计算激活的羁绊种类数量
|
||||
job_count = len(team.synergy_levels.get('job', []))
|
||||
race_count = len(team.synergy_levels.get('race', []))
|
||||
# 获取激活的职业和特质数量
|
||||
active_job_count = len(team.synergy_levels.get('job', []))
|
||||
active_race_count = len(team.synergy_levels.get('race', []))
|
||||
|
||||
# 根据羁绊种类数量评分
|
||||
# 羁绊越多,评分越高,但有一个合理的上限
|
||||
total_count = job_count + race_count
|
||||
# 使用对数函数避免羁绊数量过多时分数过高
|
||||
score = (1 + total_count) ** 0.8
|
||||
|
||||
return score
|
||||
# 根据激活的羁绊种类数量计算得分
|
||||
# 激活的羁绊种类越多,得分越高,但增长是非线性的
|
||||
return (active_job_count + active_race_count) ** 0.8
|
||||
|
||||
def _score_chess_cost(self, team) -> float:
|
||||
"""
|
||||
@ -233,21 +254,18 @@ class TeamScorer:
|
||||
"""
|
||||
score = 0.0
|
||||
|
||||
# 按照棋子费用评分
|
||||
# 根据棋子费用计算得分
|
||||
for chess in team.chess_list:
|
||||
cost = chess.get('price', '1')
|
||||
cost_multiplier = self.config.cost_multipliers.get(cost, 1.0)
|
||||
cost = str(chess.get('price', '1'))
|
||||
# 费用越高的棋子,权重越大
|
||||
cost_multiplier = self.cost_multipliers.get(cost, 1.0)
|
||||
score += float(cost) * cost_multiplier
|
||||
|
||||
# 费用分布的平衡性评分
|
||||
# 根据阵容人口,期望的费用分布可能不同
|
||||
# 这里可以进一步完善
|
||||
|
||||
return score
|
||||
|
||||
def _score_custom_weights(self, team) -> float:
|
||||
"""
|
||||
根据自定义权重评分
|
||||
根据自定义权重对阵容进行评分
|
||||
|
||||
Args:
|
||||
team: TeamComposition实例
|
||||
@ -257,34 +275,25 @@ class TeamScorer:
|
||||
"""
|
||||
score = 0.0
|
||||
|
||||
# 应用自定义羁绊权重
|
||||
if self.config.synergy_weights:
|
||||
# 职业羁绊
|
||||
# 1. 评分羁绊自定义权重
|
||||
for job_level in team.synergy_levels.get('job', []):
|
||||
synergy_name = job_level.get('name', '')
|
||||
if synergy_name in self.config.synergy_weights:
|
||||
weight = self.config.synergy_weights[synergy_name]
|
||||
level = job_level['level']
|
||||
score += level * weight
|
||||
logger.debug(f"应用羁绊权重: {synergy_name}, 等级: {level}, 权重: {weight}")
|
||||
synergy_name = job_level['name']
|
||||
if synergy_name in self.synergy_weights:
|
||||
weight = self.synergy_weights[synergy_name]
|
||||
score += weight * job_level['level']
|
||||
|
||||
# 特质羁绊
|
||||
for race_level in team.synergy_levels.get('race', []):
|
||||
synergy_name = race_level.get('name', '')
|
||||
if synergy_name in self.config.synergy_weights:
|
||||
weight = self.config.synergy_weights[synergy_name]
|
||||
level = race_level['level']
|
||||
score += level * weight
|
||||
logger.debug(f"应用羁绊权重: {synergy_name}, 等级: {level}, 权重: {weight}")
|
||||
synergy_name = race_level['name']
|
||||
if synergy_name in self.synergy_weights:
|
||||
weight = self.synergy_weights[synergy_name]
|
||||
score += weight * race_level['level']
|
||||
|
||||
# 应用自定义棋子权重
|
||||
if self.config.chess_weights:
|
||||
# 2. 评分棋子自定义权重
|
||||
for chess in team.chess_list:
|
||||
chess_name = chess.get('displayName', '')
|
||||
if chess_name in self.config.chess_weights:
|
||||
weight = self.config.chess_weights[chess_name]
|
||||
if chess_name in self.chess_weights:
|
||||
weight = self.chess_weights[chess_name]
|
||||
score += weight
|
||||
logger.debug(f"应用棋子权重: {chess_name}, 权重: {weight}")
|
||||
|
||||
return score
|
||||
|
||||
@ -293,43 +302,113 @@ class TeamScorer:
|
||||
自定义评分参数
|
||||
|
||||
Args:
|
||||
**kwargs: 评分参数,如synergy_level_weight, chess_cost_weight等
|
||||
**kwargs: 参数名和值的映射
|
||||
"""
|
||||
for key, value in kwargs.items():
|
||||
if hasattr(self.config, key):
|
||||
setattr(self.config, key, value)
|
||||
logger.info(f"设置评分参数 {key} = {value}")
|
||||
else:
|
||||
logger.warning(f"未知的评分参数: {key}")
|
||||
if hasattr(self, key):
|
||||
setattr(self, key, value)
|
||||
logger.info(f"自定义评分参数: {key} = {value}")
|
||||
|
||||
def set_synergy_weight(self, synergy_name: str, weight: float) -> None:
|
||||
"""
|
||||
设置特定羁绊的自定义权重
|
||||
设置特定羁绊的权重
|
||||
|
||||
Args:
|
||||
synergy_name: 羁绊名称
|
||||
weight: 权重值
|
||||
"""
|
||||
self.config.synergy_weights[synergy_name] = weight
|
||||
logger.info(f"设置羁绊权重: {synergy_name} = {weight}")
|
||||
self.synergy_weights[synergy_name] = weight
|
||||
# 同时更新全局配置
|
||||
weights_config = get_global_weights_config()
|
||||
weights_config.set_synergy_weight(synergy_name, weight)
|
||||
|
||||
def set_chess_weight(self, chess_name: str, weight: float) -> None:
|
||||
"""
|
||||
设置特定棋子的自定义权重
|
||||
设置特定棋子的权重
|
||||
|
||||
Args:
|
||||
chess_name: 棋子名称
|
||||
weight: 权重值
|
||||
"""
|
||||
self.config.chess_weights[chess_name] = weight
|
||||
logger.info(f"设置棋子权重: {chess_name} = {weight}")
|
||||
self.chess_weights[chess_name] = weight
|
||||
# 同时更新全局配置
|
||||
weights_config = get_global_weights_config()
|
||||
weights_config.set_chess_weight(chess_name, weight)
|
||||
|
||||
def reload_config(self, config_path: Optional[str] = None) -> None:
|
||||
def set_synergy_level_weight(self, level: int, weight: float) -> None:
|
||||
"""
|
||||
重新加载配置文件
|
||||
设置特定羁绊等级的权重
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径,如果为None则使用默认路径
|
||||
level: 羁绊等级
|
||||
weight: 权重值
|
||||
"""
|
||||
self._load_custom_weights(config_path)
|
||||
logger.info("重新加载配置文件完成")
|
||||
self.level_multipliers[level] = weight
|
||||
# 同时更新全局配置
|
||||
weights_config = get_global_weights_config()
|
||||
weights_config.set_synergy_level_weight(str(level), weight)
|
||||
|
||||
def set_cost_weight(self, cost: str, weight: float) -> None:
|
||||
"""
|
||||
设置特定棋子费用的权重
|
||||
|
||||
Args:
|
||||
cost: 棋子费用
|
||||
weight: 权重值
|
||||
"""
|
||||
self.cost_multipliers[cost] = weight
|
||||
# 同时更新全局配置
|
||||
weights_config = get_global_weights_config()
|
||||
weights_config.set_cost_weight(cost, weight)
|
||||
|
||||
def set_level_multiplier(self, level: int, multiplier: float) -> None:
|
||||
"""
|
||||
设置特定羁绊等级的权重倍数
|
||||
|
||||
Args:
|
||||
level: 羁绊等级
|
||||
multiplier: 权重倍数
|
||||
"""
|
||||
self.level_multipliers[level] = multiplier
|
||||
# 同时更新全局配置
|
||||
weights_config = get_global_weights_config()
|
||||
weights_config.set_level_multiplier(level, multiplier)
|
||||
|
||||
def set_cost_multiplier(self, cost: str, multiplier: float) -> None:
|
||||
"""
|
||||
设置特定棋子费用的权重倍数
|
||||
|
||||
Args:
|
||||
cost: 棋子费用
|
||||
multiplier: 权重倍数
|
||||
"""
|
||||
self.cost_multipliers[cost] = multiplier
|
||||
# 同时更新全局配置
|
||||
weights_config = get_global_weights_config()
|
||||
weights_config.set_cost_multiplier(cost, multiplier)
|
||||
|
||||
def set_synergy_level_multiplier(self, level: int, multiplier: float) -> None:
|
||||
"""
|
||||
设置特定羁绊等级权重倍数
|
||||
|
||||
Args:
|
||||
level: 羁绊等级
|
||||
multiplier: 权重倍数
|
||||
"""
|
||||
self.level_multipliers[level] = multiplier
|
||||
# 同时更新全局配置
|
||||
weights_config = get_global_weights_config()
|
||||
weights_config.set_synergy_level_multiplier(level, multiplier)
|
||||
|
||||
def set_cost_level_multiplier(self, level: int, multiplier: float) -> None:
|
||||
"""
|
||||
设置特定羁绊等级费用权重倍数
|
||||
|
||||
Args:
|
||||
level: 羁绊等级
|
||||
multiplier: 权重倍数
|
||||
"""
|
||||
self.level_multipliers[level] = multiplier
|
||||
# 同时更新全局配置
|
||||
weights_config = get_global_weights_config()
|
||||
weights_config.set_cost_level_multiplier(level, multiplier)
|
117
src/test_scoring.py
Normal file
117
src/test_scoring.py
Normal file
@ -0,0 +1,117 @@
|
||||
"""
|
||||
测试评分系统的配置加载功能
|
||||
"""
|
||||
import sys
|
||||
import os
|
||||
import logging
|
||||
from dataclasses import dataclass
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
# 添加项目根目录到Python路径
|
||||
sys.path.append(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
|
||||
|
||||
from src.scoring.scoring_system import TeamScorer
|
||||
from src.config import get_global_weights_config
|
||||
|
||||
# 配置日志
|
||||
logging.basicConfig(level=logging.INFO)
|
||||
logger = logging.getLogger("TFT-Strategist-TestScoring")
|
||||
|
||||
@dataclass
|
||||
class MockTeam:
|
||||
"""模拟的阵容类,用于测试"""
|
||||
chess_list: List[Dict]
|
||||
synergy_levels: Dict
|
||||
|
||||
def main(config_path: Optional[str] = None):
|
||||
"""
|
||||
主函数
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径,用于全局权重配置
|
||||
"""
|
||||
logger.info("开始测试评分系统...")
|
||||
|
||||
# 加载全局权重配置
|
||||
weights_config = get_global_weights_config(config_path)
|
||||
|
||||
# 创建评分器实例
|
||||
scorer = TeamScorer(config_path=config_path)
|
||||
|
||||
# 打印全局配置
|
||||
logger.info("基础权重:")
|
||||
base_weights = weights_config.get_base_weights()
|
||||
for param, value in base_weights.items():
|
||||
logger.info(f" {param}: {value}")
|
||||
|
||||
logger.info("羁绊等级倍数:")
|
||||
level_weights = weights_config.get_synergy_level_weights()
|
||||
for level, multiplier in sorted(level_weights.items(), key=lambda x: int(x[0])):
|
||||
logger.info(f" 等级 {level}: {multiplier}")
|
||||
|
||||
logger.info("棋子费用倍数:")
|
||||
cost_weights = weights_config.get_cost_weights()
|
||||
for cost, multiplier in sorted(cost_weights.items(), key=lambda x: int(x[0])):
|
||||
logger.info(f" 费用 {cost}: {multiplier}")
|
||||
|
||||
logger.info("羁绊自定义权重 (前5个):")
|
||||
synergy_weights = weights_config.get_synergy_weights()
|
||||
for name, weight in list(sorted(synergy_weights.items()))[:5]:
|
||||
logger.info(f" {name}: {weight}")
|
||||
|
||||
logger.info("棋子自定义权重 (前5个):")
|
||||
chess_weights = weights_config.get_chess_weights()
|
||||
for name, weight in list(sorted(chess_weights.items()))[:5]:
|
||||
logger.info(f" {name}: {weight}")
|
||||
|
||||
# 测试修改权重
|
||||
logger.info("\n测试修改权重:")
|
||||
test_synergy = next(iter(synergy_weights.keys()))
|
||||
original_weight = synergy_weights.get(test_synergy, 1.0)
|
||||
new_weight = original_weight + 0.5
|
||||
|
||||
logger.info(f"将羁绊 {test_synergy} 的权重从 {original_weight} 修改为 {new_weight}")
|
||||
weights_config.set_synergy_weight(test_synergy, new_weight)
|
||||
|
||||
# 确认修改生效
|
||||
updated_weight = weights_config.get_synergy_weights().get(test_synergy)
|
||||
logger.info(f"修改后的权重: {updated_weight}")
|
||||
|
||||
# 重新加载评分系统配置
|
||||
scorer.reload_config()
|
||||
|
||||
# 测试评分函数
|
||||
mock_team = MockTeam(
|
||||
chess_list=[
|
||||
{"displayName": "佛耶戈", "price": "4"},
|
||||
{"displayName": "厄加特", "price": "5"},
|
||||
{"displayName": "盖伦", "price": "3"},
|
||||
{"displayName": "扎克", "price": "3"}
|
||||
],
|
||||
synergy_levels={
|
||||
"job": [
|
||||
{"name": "重装战士", "level": 2, "count": 2},
|
||||
{"name": "斗士", "level": 2, "count": 2}
|
||||
],
|
||||
"race": [
|
||||
{"name": "鳄霸", "level": 1, "count": 1}
|
||||
]
|
||||
}
|
||||
)
|
||||
|
||||
score = scorer.score_team(mock_team)
|
||||
logger.info(f"模拟阵容评分: {score}")
|
||||
|
||||
# 恢复原来的权重
|
||||
logger.info(f"将羁绊 {test_synergy} 的权重恢复为 {original_weight}")
|
||||
weights_config.set_synergy_weight(test_synergy, original_weight)
|
||||
|
||||
# 重新评分
|
||||
scorer.reload_config()
|
||||
score = scorer.score_team(mock_team)
|
||||
logger.info(f"恢复权重后的评分: {score}")
|
||||
|
||||
logger.info("测试完成!")
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
8
src/web/__init__.py
Normal file
8
src/web/__init__.py
Normal file
@ -0,0 +1,8 @@
|
||||
"""
|
||||
云顶之弈阵容推荐器 - Web模块
|
||||
提供Web界面,允许用户通过浏览器调整权重进行阵容推荐
|
||||
"""
|
||||
|
||||
from src.web.app import create_app, run_server
|
||||
|
||||
__all__ = ['create_app', 'run_server']
|
389
src/web/app.py
Normal file
389
src/web/app.py
Normal file
@ -0,0 +1,389 @@
|
||||
"""
|
||||
云顶之弈阵容推荐器 - Web应用
|
||||
"""
|
||||
import os
|
||||
import json
|
||||
import logging
|
||||
import copy
|
||||
from flask import Flask, render_template, request, jsonify
|
||||
from flask_cors import CORS
|
||||
from waitress import serve
|
||||
from typing import Optional, Dict, Any
|
||||
|
||||
from src.data_provider import DataQueryAPI
|
||||
from src.recommendation import RecommendationEngine
|
||||
from src.scoring.scoring_system import TeamScorer
|
||||
from src.config import get_global_weights_config, WeightsConfig
|
||||
|
||||
# 配置日志
|
||||
logging.basicConfig(
|
||||
level=logging.INFO,
|
||||
format="%(asctime)s - %(name)s - %(levelname)s - %(message)s"
|
||||
)
|
||||
logger = logging.getLogger("TFT-Strategist-Web")
|
||||
|
||||
def create_app(config_path: Optional[str] = None):
|
||||
"""
|
||||
创建Flask应用实例
|
||||
|
||||
Args:
|
||||
config_path: 配置文件路径,用于全局权重配置
|
||||
"""
|
||||
app = Flask(__name__,
|
||||
static_folder='static',
|
||||
template_folder='templates')
|
||||
|
||||
# 启用CORS,允许跨域请求
|
||||
CORS(app)
|
||||
|
||||
# 加载全局权重配置
|
||||
weights_config = get_global_weights_config(config_path)
|
||||
|
||||
# 加载数据和组件
|
||||
data_api = DataQueryAPI()
|
||||
scorer = TeamScorer(config_path=config_path)
|
||||
engine = RecommendationEngine(api=data_api, scorer=scorer, config_path=config_path)
|
||||
|
||||
# 原始默认配置,用于重置操作
|
||||
default_config = copy.deepcopy(weights_config.config_data)
|
||||
|
||||
@app.route('/')
|
||||
def index():
|
||||
"""首页"""
|
||||
# 获取所有羁绊和棋子信息,用于前端展示
|
||||
all_jobs = data_api.get_all_jobs()
|
||||
all_races = data_api.get_all_races()
|
||||
all_synergies = all_jobs + all_races
|
||||
all_chess = data_api.get_all_chess()
|
||||
|
||||
# 打印羁绊和棋子数据结构,用于调试
|
||||
logger.info(f"羁绊数量: {len(all_synergies)}")
|
||||
if all_synergies:
|
||||
sample_synergy = all_synergies[0]
|
||||
logger.info(f"羁绊示例: {sample_synergy}")
|
||||
|
||||
logger.info(f"棋子数量: {len(all_chess)}")
|
||||
if all_chess:
|
||||
sample_chess = all_chess[0]
|
||||
logger.info(f"棋子示例: {sample_chess}")
|
||||
|
||||
# 获取全局配置中的权重信息
|
||||
base_weights = weights_config.get_base_weights()
|
||||
synergy_weights = weights_config.get_synergy_weights()
|
||||
chess_weights = weights_config.get_chess_weights()
|
||||
|
||||
# 打印权重配置,用于调试
|
||||
logger.info(f"羁绊权重示例: {list(synergy_weights.items())[:3]}")
|
||||
logger.info(f"棋子权重示例: {list(chess_weights.items())[:3]}")
|
||||
|
||||
return render_template('index.html',
|
||||
synergies=all_synergies,
|
||||
chess=all_chess,
|
||||
base_weights=base_weights,
|
||||
synergy_weights=synergy_weights,
|
||||
chess_weights=chess_weights)
|
||||
|
||||
@app.route('/api/recommend', methods=['POST'])
|
||||
def recommend():
|
||||
"""阵容推荐API"""
|
||||
try:
|
||||
# 获取用户提交的参数
|
||||
data = request.json
|
||||
population = data.get('population', 9)
|
||||
num_results = data.get('num_results', 3)
|
||||
|
||||
# 获取用户配置的权重
|
||||
base_weights = data.get('base_weights', {})
|
||||
synergy_weights = data.get('synergy_weights', {})
|
||||
chess_weights = data.get('chess_weights', {})
|
||||
|
||||
# 创建临时配置对象,不修改全局配置
|
||||
temp_config = create_temp_config(
|
||||
weights_config.config_data,
|
||||
base_weights,
|
||||
synergy_weights,
|
||||
chess_weights
|
||||
)
|
||||
|
||||
# 创建临时评分器
|
||||
temp_scorer = TeamScorer(config_obj=temp_config)
|
||||
|
||||
# 创建临时推荐引擎
|
||||
temp_engine = RecommendationEngine(api=data_api, scorer=temp_scorer, config_obj=temp_config)
|
||||
|
||||
# 获取必选棋子和必选羁绊
|
||||
required_chess_ids = data.get('required_chess', [])
|
||||
required_synergy_ids = data.get('required_synergies', [])
|
||||
|
||||
# 将ID转换为字典格式,确保将ID转换为字符串
|
||||
required_chess = [{'id': str(chess_id)} for chess_id in required_chess_ids]
|
||||
required_synergies = [{'id': str(synergy_id)} for synergy_id in required_synergy_ids]
|
||||
|
||||
# 调用推荐引擎生成阵容
|
||||
teams = temp_engine.recommend_team(
|
||||
population=population,
|
||||
required_synergies=required_synergies,
|
||||
required_chess=required_chess,
|
||||
max_results=num_results
|
||||
)
|
||||
|
||||
# 将结果转换为JSON
|
||||
results = []
|
||||
for team in teams:
|
||||
# 获取阵容信息
|
||||
chess_list = []
|
||||
for chess_obj in team.chess_list:
|
||||
chess_id = chess_obj.get('chessId')
|
||||
if chess_id:
|
||||
chess_list.append({
|
||||
'id': chess_id,
|
||||
'name': chess_obj.get('displayName', ''),
|
||||
'cost': chess_obj.get('price', 0),
|
||||
'image': f"chess_{chess_id}.png" # 假设有对应图片
|
||||
})
|
||||
|
||||
# 获取激活的羁绊
|
||||
active_synergies = {}
|
||||
|
||||
# 合并job和race的激活羁绊
|
||||
for synergy_type in ['job', 'race']:
|
||||
for synergy_info in team.synergy_levels.get(synergy_type, []):
|
||||
synergy_id = synergy_info.get('id')
|
||||
if synergy_id:
|
||||
# 取最高等级
|
||||
if synergy_id not in active_synergies or active_synergies[synergy_id] < synergy_info.get('level', 0):
|
||||
active_synergies[synergy_id] = synergy_info.get('level', 0)
|
||||
|
||||
# 转换为前端需要的格式
|
||||
active_synergies_list = []
|
||||
for synergy_id, level in active_synergies.items():
|
||||
synergy_info = data_api.get_synergy_by_id(synergy_id)
|
||||
if synergy_info:
|
||||
name = synergy_info.get('name', '')
|
||||
active_synergies_list.append({
|
||||
'id': synergy_id,
|
||||
'name': name,
|
||||
'level': level,
|
||||
'description': synergy_info.get('description', ''),
|
||||
'image': f"synergy_{synergy_id}.png" # 假设有对应图片
|
||||
})
|
||||
|
||||
results.append({
|
||||
'chess_list': chess_list,
|
||||
'active_synergies': active_synergies_list,
|
||||
'score': team.score
|
||||
})
|
||||
|
||||
return jsonify({
|
||||
'status': 'success',
|
||||
'results': results
|
||||
})
|
||||
|
||||
except Exception as e:
|
||||
logger.exception("推荐过程中发生错误")
|
||||
return jsonify({
|
||||
'status': 'error',
|
||||
'message': str(e)
|
||||
}), 500
|
||||
|
||||
@app.route('/api/weights', methods=['GET'])
|
||||
def get_weights():
|
||||
"""获取当前权重配置API"""
|
||||
return jsonify({
|
||||
'base_weights': weights_config.get_base_weights(),
|
||||
'synergy_weights': weights_config.get_synergy_weights(),
|
||||
'chess_weights': weights_config.get_chess_weights(),
|
||||
'synergy_level_weights': weights_config.get_synergy_level_weights(),
|
||||
'cost_weights': weights_config.get_cost_weights()
|
||||
})
|
||||
|
||||
@app.route('/api/weights', methods=['POST'])
|
||||
def update_weights():
|
||||
"""更新权重配置API"""
|
||||
try:
|
||||
data = request.json
|
||||
weights_config.update_config_data(data)
|
||||
return jsonify({'status': 'success'})
|
||||
except Exception as e:
|
||||
logger.exception("更新权重配置失败")
|
||||
return jsonify({
|
||||
'status': 'error',
|
||||
'message': str(e)
|
||||
}), 500
|
||||
|
||||
@app.route('/api/details', methods=['GET'])
|
||||
def get_details():
|
||||
"""获取棋子或羁绊的详细信息API"""
|
||||
try:
|
||||
item_type = request.args.get('type') # 'chess' 或 'synergy'
|
||||
item_id = request.args.get('id')
|
||||
|
||||
if not item_type or not item_id:
|
||||
return jsonify({
|
||||
'status': 'error',
|
||||
'message': '缺少必要参数'
|
||||
}), 400
|
||||
|
||||
# 获取详细信息
|
||||
if item_type == 'chess':
|
||||
# 获取棋子详情
|
||||
chess = data_api.get_chess_by_id(item_id)
|
||||
if not chess:
|
||||
return jsonify({
|
||||
'status': 'error',
|
||||
'message': f'未找到ID为{item_id}的棋子'
|
||||
}), 404
|
||||
|
||||
# 获取棋子的所有羁绊
|
||||
synergies = data_api.get_synergies_of_chess(item_id)
|
||||
|
||||
# 构建详细信息
|
||||
details = {
|
||||
'id': chess.get('chessId'),
|
||||
'name': chess.get('displayName', ''),
|
||||
'cost': chess.get('price', 0),
|
||||
'skill_name': chess.get('skillName', ''),
|
||||
'skill_description': chess.get('skillDetail', ''),
|
||||
'skill_introduce': chess.get('skillIntroduce', ''),
|
||||
'skill_type': chess.get('skillType', ''),
|
||||
'skill_mana': chess.get('magic', ''),
|
||||
# 添加更多棋子属性 - 使用与 chess.json 一致的字段名
|
||||
'life': chess.get('life', ''),
|
||||
'attack': chess.get('attack', ''),
|
||||
'attackSpeed': chess.get('attackSpeed', ''),
|
||||
'attackRange': chess.get('attackRange', ''),
|
||||
'armor': chess.get('armor', ''),
|
||||
'spellBlock': chess.get('spellBlock', ''),
|
||||
'magic': chess.get('magic', ''),
|
||||
'startMagic': chess.get('startMagic', ''),
|
||||
'crit': chess.get('crit', ''),
|
||||
'attackMag': chess.get('attackMag', ''),
|
||||
'synergies': [{
|
||||
'id': synergy.get('jobId') or synergy.get('raceId'),
|
||||
'name': synergy.get('name', ''),
|
||||
'type': 'job' if 'jobId' in synergy else 'race'
|
||||
} for synergy in synergies]
|
||||
}
|
||||
|
||||
return jsonify({
|
||||
'status': 'success',
|
||||
'type': 'chess',
|
||||
'details': details
|
||||
})
|
||||
|
||||
elif item_type == 'synergy':
|
||||
# 获取羁绊详情
|
||||
synergy = data_api.get_synergy_by_id(item_id)
|
||||
if not synergy:
|
||||
return jsonify({
|
||||
'status': 'error',
|
||||
'message': f'未找到ID为{item_id}的羁绊'
|
||||
}), 404
|
||||
|
||||
# 获取羁绊的所有等级信息
|
||||
synergy_levels = synergy.get('level', {})
|
||||
|
||||
# 获取该羁绊的所有棋子
|
||||
related_chess = data_api.get_chess_by_synergy(item_id)
|
||||
|
||||
# 构建详细信息
|
||||
details = {
|
||||
'id': synergy.get('jobId') or synergy.get('raceId'),
|
||||
'name': synergy.get('name', ''),
|
||||
'description': synergy.get('description', ''),
|
||||
'introduce': synergy.get('introduce', ''),
|
||||
'type': 'job' if 'jobId' in synergy else 'race',
|
||||
'levels': [{
|
||||
'level': level,
|
||||
'effect': effect
|
||||
} for level, effect in synergy_levels.items()],
|
||||
# 添加相关棋子
|
||||
'related_chess': [{
|
||||
'id': chess.get('chessId'),
|
||||
'name': chess.get('displayName', ''),
|
||||
'cost': chess.get('price', 0)
|
||||
} for chess in related_chess]
|
||||
}
|
||||
|
||||
return jsonify({
|
||||
'status': 'success',
|
||||
'type': 'synergy',
|
||||
'details': details
|
||||
})
|
||||
|
||||
else:
|
||||
return jsonify({
|
||||
'status': 'error',
|
||||
'message': f'不支持的类型: {item_type}'
|
||||
}), 400
|
||||
|
||||
except Exception as e:
|
||||
logger.exception("获取详细信息失败")
|
||||
return jsonify({
|
||||
'status': 'error',
|
||||
'message': str(e)
|
||||
}), 500
|
||||
|
||||
return app
|
||||
|
||||
def create_temp_config(base_config: Dict[str, Any],
|
||||
base_weights: Dict[str, float],
|
||||
synergy_weights: Dict[str, float],
|
||||
chess_weights: Dict[str, float]) -> Dict[str, Any]:
|
||||
"""
|
||||
创建临时权重配置
|
||||
|
||||
Args:
|
||||
base_config: 基础配置
|
||||
base_weights: 基础权重
|
||||
synergy_weights: 羁绊权重
|
||||
chess_weights: 棋子权重
|
||||
|
||||
Returns:
|
||||
Dict[str, Any]: 临时配置
|
||||
"""
|
||||
# 深拷贝基础配置,避免修改原始配置
|
||||
temp_config = copy.deepcopy(base_config)
|
||||
|
||||
# 更新基础权重
|
||||
if 'base_weights' not in temp_config:
|
||||
temp_config['base_weights'] = {}
|
||||
|
||||
for param, value in base_weights.items():
|
||||
temp_config['base_weights'][param] = value
|
||||
|
||||
# 更新羁绊权重
|
||||
if 'synergy_weights' not in temp_config:
|
||||
temp_config['synergy_weights'] = {}
|
||||
|
||||
for synergy_name, weight in synergy_weights.items():
|
||||
temp_config['synergy_weights'][synergy_name] = weight
|
||||
|
||||
# 更新棋子权重
|
||||
if 'chess_weights' not in temp_config:
|
||||
temp_config['chess_weights'] = {}
|
||||
|
||||
for chess_name, weight in chess_weights.items():
|
||||
temp_config['chess_weights'][chess_name] = weight
|
||||
|
||||
return temp_config
|
||||
|
||||
def run_server(host='0.0.0.0', port=5000, dev_mode=False, config_path=None):
|
||||
"""
|
||||
运行Web服务器
|
||||
|
||||
Args:
|
||||
host: 服务器主机地址
|
||||
port: 服务器端口
|
||||
dev_mode: 是否启用开发模式
|
||||
config_path: 配置文件路径
|
||||
"""
|
||||
app = create_app(config_path)
|
||||
logger.info(f"启动Web服务器: {'开发模式' if dev_mode else '生产模式'}")
|
||||
|
||||
if dev_mode:
|
||||
# 开发模式,使用Flask内置服务器
|
||||
app.run(host=host, port=port, debug=True)
|
||||
else:
|
||||
# 生产模式,使用waitress
|
||||
serve(app, host=host, port=port)
|
369
src/web/static/css/style.css
Normal file
369
src/web/static/css/style.css
Normal file
@ -0,0 +1,369 @@
|
||||
/* 云顶之弈阵容推荐器样式 */
|
||||
|
||||
/* 滑块样式 */
|
||||
.weight-slider {
|
||||
height: 6px;
|
||||
border-radius: 3px;
|
||||
margin-top: 5px;
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
.noUi-connect {
|
||||
background: #4f46e5; /* Indigo-600 */
|
||||
}
|
||||
|
||||
.noUi-handle {
|
||||
height: 16px !important;
|
||||
width: 16px !important;
|
||||
border-radius: 50%;
|
||||
background: #4f46e5;
|
||||
box-shadow: none;
|
||||
border: 2px solid #ffffff;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.noUi-handle:before,
|
||||
.noUi-handle:after {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* 棋子卡片样式 */
|
||||
.chess-card {
|
||||
border: 1px solid #e5e7eb;
|
||||
border-radius: 0.375rem;
|
||||
background-color: #f9fafb;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.chess-card:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -1px rgba(0, 0, 0, 0.06);
|
||||
}
|
||||
|
||||
/* 悬停提示样式 */
|
||||
.chess-item, .synergy-item {
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* 活跃状态样式 */
|
||||
.chess-item.tooltip-active, .synergy-item.tooltip-active {
|
||||
box-shadow: 0 0 0 2px rgba(79, 70, 229, 0.4);
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
/* 增强提示框样式 */
|
||||
#tft-tooltip {
|
||||
transition: all 0.3s ease;
|
||||
max-height: 80vh;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
border: 1px solid rgba(99, 102, 241, 0.3);
|
||||
box-shadow: 0 10px 25px -5px rgba(0, 0, 0, 0.3), 0 10px 10px -5px rgba(0, 0, 0, 0.2);
|
||||
transform-origin: top left;
|
||||
animation: tooltipFadeIn 0.35s cubic-bezier(0.16, 1, 0.3, 1);
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: rgba(79, 70, 229, 0.4) rgba(17, 24, 39, 0.2);
|
||||
}
|
||||
|
||||
/* 自定义滚动条样式 */
|
||||
#tft-tooltip::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
}
|
||||
|
||||
#tft-tooltip::-webkit-scrollbar-track {
|
||||
background: rgba(17, 24, 39, 0.1);
|
||||
border-radius: 3px;
|
||||
}
|
||||
|
||||
#tft-tooltip::-webkit-scrollbar-thumb {
|
||||
background-color: rgba(79, 70, 229, 0.4);
|
||||
border-radius: 3px;
|
||||
transition: background-color 0.3s;
|
||||
}
|
||||
|
||||
#tft-tooltip::-webkit-scrollbar-thumb:hover {
|
||||
background-color: rgba(79, 70, 229, 0.6);
|
||||
}
|
||||
|
||||
/* 提示框内容淡入效果 */
|
||||
#tft-tooltip .tooltip-content {
|
||||
word-break: break-word;
|
||||
opacity: 0;
|
||||
animation: contentFadeIn 0.2s ease forwards;
|
||||
animation-delay: 0.1s;
|
||||
}
|
||||
|
||||
@keyframes contentFadeIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(5px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes tooltipFadeIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(-5px) scale(0.97);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0) scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
/* 提示框中的费用标识 */
|
||||
#tft-tooltip .cost-1 { border-left: 3px solid #94a3b8; } /* 1费 - 灰色 */
|
||||
#tft-tooltip .cost-2 { border-left: 3px solid #65a30d; } /* 2费 - 绿色 */
|
||||
#tft-tooltip .cost-3 { border-left: 3px solid #2563eb; } /* 3费 - 蓝色 */
|
||||
#tft-tooltip .cost-4 { border-left: 3px solid #7e22ce; } /* 4费 - 紫色 */
|
||||
#tft-tooltip .cost-5 { border-left: 3px solid #f59e0b; } /* 5费 - 金色 */
|
||||
|
||||
/* 提示框内交互元素样式 */
|
||||
.chess-item-mini, .synergy-item-mini {
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.chess-item-mini:hover, .synergy-item-mini:hover {
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.chess-item-mini:hover::after, .synergy-item-mini:hover::after {
|
||||
content: '查看详情';
|
||||
position: absolute;
|
||||
top: -18px;
|
||||
right: 5px;
|
||||
background: rgba(79, 70, 229, 0.9);
|
||||
color: white;
|
||||
font-size: 8px;
|
||||
padding: 2px 4px;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
/* 提示框中的各部分样式 */
|
||||
#tft-tooltip .tooltip-content {
|
||||
word-break: break-word;
|
||||
padding-top: 5px;
|
||||
padding-right: 36px; /* 为右侧关闭按钮留出空间 */
|
||||
}
|
||||
|
||||
/* 关闭按钮样式 */
|
||||
#tft-tooltip .tooltip-close-btn {
|
||||
transition: all 0.2s ease;
|
||||
opacity: 0.9;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
#tft-tooltip .tooltip-close-btn:hover {
|
||||
opacity: 1;
|
||||
transform: scale(1.05);
|
||||
}
|
||||
|
||||
/* 特殊介绍文本样式 */
|
||||
#tft-tooltip .skill-introduce,
|
||||
#tft-tooltip .synergy-introduce {
|
||||
border-left: 3px solid rgba(79, 70, 229, 0.7);
|
||||
background-color: rgba(79, 70, 229, 0.1);
|
||||
padding-left: 8px;
|
||||
}
|
||||
|
||||
#tft-tooltip .loading-spinner {
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
/* 优化悬停标识 */
|
||||
.chess-item::after, .synergy-item::after {
|
||||
content: '?';
|
||||
position: absolute;
|
||||
top: -5px;
|
||||
right: -5px;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
background: rgba(79, 70, 229, 0.9);
|
||||
color: white;
|
||||
border-radius: 50%;
|
||||
font-size: 10px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
opacity: 0;
|
||||
transition: opacity 0.2s, transform 0.2s;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.chess-item:hover::after, .synergy-item:hover::after {
|
||||
opacity: 1;
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
/* 羁绊标签样式 */
|
||||
.synergy-tag {
|
||||
background-color: #e0e7ff;
|
||||
color: #4338ca;
|
||||
border-radius: 9999px;
|
||||
padding: 0.25rem 0.75rem;
|
||||
font-size: 0.75rem;
|
||||
font-weight: 500;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
/* 棋子标识 */
|
||||
.chess-cost-1 { border-left: 3px solid #94a3b8; } /* 1费 - 灰色 */
|
||||
.chess-cost-2 { border-left: 3px solid #65a30d; } /* 2费 - 绿色 */
|
||||
.chess-cost-3 { border-left: 3px solid #2563eb; } /* 3费 - 蓝色 */
|
||||
.chess-cost-4 { border-left: 3px solid #7e22ce; } /* 4费 - 紫色 */
|
||||
.chess-cost-5 { border-left: 3px solid #f59e0b; } /* 5费 - 金色 */
|
||||
|
||||
/* 动画效果 */
|
||||
@keyframes fadeIn {
|
||||
from { opacity: 0; transform: translateY(10px); }
|
||||
to { opacity: 1; transform: translateY(0); }
|
||||
}
|
||||
|
||||
.team-result {
|
||||
animation: fadeIn 0.3s ease-out;
|
||||
}
|
||||
|
||||
/* 响应式调整 */
|
||||
@media (max-width: 768px) {
|
||||
.chess-list {
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
}
|
||||
}
|
||||
|
||||
/* 激活状态样式 */
|
||||
.synergy-weight-item.active,
|
||||
.chess-weight-item.active {
|
||||
background-color: #e0e7ff;
|
||||
border-left: 3px solid #4f46e5;
|
||||
padding-left: 5px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
/* 移动设备上的提示框样式优化 */
|
||||
@media (max-width: 768px) {
|
||||
#tft-tooltip {
|
||||
box-shadow: 0 8px 30px rgba(0, 0, 0, 0.5);
|
||||
border: 1px solid rgba(99, 102, 241, 0.5);
|
||||
max-width: calc(100vw - 40px);
|
||||
animation: mobileTooltipFadeIn 0.3s cubic-bezier(0.16, 1, 0.3, 1);
|
||||
max-height: 70vh;
|
||||
/* 固定位置在屏幕中央 */
|
||||
position: fixed;
|
||||
top: 50% !important;
|
||||
left: 50% !important;
|
||||
transform: translate(-50%, -50%);
|
||||
margin: 0 auto;
|
||||
width: calc(100vw - 40px) !important;
|
||||
}
|
||||
|
||||
#tft-tooltip .tooltip-close-btn {
|
||||
width: 38px;
|
||||
height: 38px;
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
}
|
||||
|
||||
#tft-tooltip .tooltip-content {
|
||||
margin-top: 10px;
|
||||
padding-right: 20px;
|
||||
padding-bottom: 5px;
|
||||
}
|
||||
|
||||
/* 增大移动端触摸目标大小 */
|
||||
.chess-item-mini, .synergy-item-mini {
|
||||
padding: 12px;
|
||||
margin-bottom: 10px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
/* 增加右侧间距,避免文本与按钮重叠 */
|
||||
padding-right: 80px;
|
||||
}
|
||||
|
||||
/* 移动端使用更明显的交互提示 */
|
||||
.chess-item-mini::after, .synergy-item-mini::after {
|
||||
content: '点击查看';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
right: 10px;
|
||||
transform: translateY(-50%);
|
||||
color: white;
|
||||
font-size: 10px;
|
||||
background-color: rgba(79, 70, 229, 0.5);
|
||||
padding: 3px 8px;
|
||||
border-radius: 10px;
|
||||
white-space: nowrap;
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
/* 防止棋子费用与点击按钮重叠 */
|
||||
.chess-item-mini .text-xs.px-1\.5.py-0\.5.bg-gray-600.rounded {
|
||||
margin-right: 65px;
|
||||
}
|
||||
|
||||
/* 防止羁绊类型与点击按钮重叠 */
|
||||
.synergy-item-mini .bg-gray-600.text-xs.px-1\.5.py-0\.5.rounded {
|
||||
margin-right: 65px;
|
||||
}
|
||||
|
||||
/* 移动端提示框内部元素间距优化 */
|
||||
#tft-tooltip .mb-2 {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
#tft-tooltip .mb-3 {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
#tft-tooltip .p-2 {
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
/* 移动端动画效果 */
|
||||
@keyframes mobileTooltipFadeIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translate(-50%, -45%);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
}
|
||||
|
||||
/* 提示框内部滚动优化 */
|
||||
#tft-tooltip::-webkit-scrollbar {
|
||||
width: 5px;
|
||||
}
|
||||
|
||||
/* 移动端加载状态优化 */
|
||||
#tft-tooltip .loading-spinner .animate-spin {
|
||||
height: 45px;
|
||||
width: 45px;
|
||||
border-width: 3px;
|
||||
}
|
||||
|
||||
#tft-tooltip .loading-spinner .text-xs {
|
||||
font-size: 12px;
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
/* 移动端表格布局优化 */
|
||||
#tft-tooltip .grid.grid-cols-2 {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
/* 改进相关棋子列表显示 */
|
||||
#tft-tooltip .grid.grid-cols-2.gap-1.mt-1 {
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
}
|
1447
src/web/static/js/main.js
Normal file
1447
src/web/static/js/main.js
Normal file
File diff suppressed because it is too large
Load Diff
250
src/web/templates/index.html
Normal file
250
src/web/templates/index.html
Normal file
@ -0,0 +1,250 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>云顶之弈阵容推荐器</title>
|
||||
<!-- 使用TailwindCSS CDN -->
|
||||
<script src="https://cdn.tailwindcss.com"></script>
|
||||
<!-- jQuery -->
|
||||
<script src="https://unpkg.com/jquery@3.6.0/dist/jquery.min.js"></script>
|
||||
<!-- noUiSlider和其依赖 -->
|
||||
<link rel="stylesheet" href="https://unpkg.com/nouislider@15.5.1/dist/nouislider.min.css">
|
||||
<script src="https://unpkg.com/nouislider@15.5.1/dist/nouislider.min.js"></script>
|
||||
<!-- 自定义样式 -->
|
||||
<link rel="stylesheet" href="{{ url_for('static', filename='css/style.css') }}">
|
||||
<style>
|
||||
/* 抽屉样式 */
|
||||
.drawer {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
right: -100%;
|
||||
height: 100vh;
|
||||
width: 320px;
|
||||
background-color: white;
|
||||
box-shadow: -2px 0 8px rgba(0, 0, 0, 0.1);
|
||||
transition: right 0.3s ease;
|
||||
z-index: 1000;
|
||||
overflow-y: auto;
|
||||
padding: 1rem;
|
||||
}
|
||||
.drawer.open {
|
||||
right: 0;
|
||||
}
|
||||
.drawer-backdrop {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
background-color: rgba(0, 0, 0, 0.5);
|
||||
z-index: 999;
|
||||
display: none;
|
||||
}
|
||||
.drawer-backdrop.open {
|
||||
display: block;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body class="bg-gray-100 min-h-screen">
|
||||
<!-- 抽屉背景遮罩 -->
|
||||
<div class="drawer-backdrop" id="drawer-backdrop"></div>
|
||||
|
||||
<!-- 权重设置抽屉 -->
|
||||
<div class="drawer" id="weights-drawer">
|
||||
<div class="flex justify-between items-center mb-4">
|
||||
<h2 class="text-xl font-semibold text-indigo-700">权重设置</h2>
|
||||
<button id="close-drawer" class="text-gray-500 hover:text-gray-700">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="mb-4">
|
||||
<button id="reset-to-default" class="w-full bg-gray-200 text-gray-800 px-4 py-2 rounded-lg hover:bg-gray-300 transition-colors mb-4">
|
||||
恢复默认配置
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<h3 class="text-lg font-semibold mb-4 text-indigo-700">基础权重</h3>
|
||||
|
||||
<div class="mb-4">
|
||||
<label class="block text-gray-700 mb-2">羁绊等级权重</label>
|
||||
<div id="synergy-level-weight-slider" class="weight-slider"></div>
|
||||
<div class="flex justify-between mt-1">
|
||||
<span class="text-xs text-gray-500">0.0</span>
|
||||
<span id="synergy-level-weight-value" class="text-xs text-gray-700">1.0</span>
|
||||
<span class="text-xs text-gray-500">3.0</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-4">
|
||||
<label class="block text-gray-700 mb-2">羁绊数量权重</label>
|
||||
<div id="synergy-count-weight-slider" class="weight-slider"></div>
|
||||
<div class="flex justify-between mt-1">
|
||||
<span class="text-xs text-gray-500">0.0</span>
|
||||
<span id="synergy-count-weight-value" class="text-xs text-gray-700">0.5</span>
|
||||
<span class="text-xs text-gray-500">3.0</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-6">
|
||||
<label class="block text-gray-700 mb-2">棋子费用权重</label>
|
||||
<div id="chess-cost-weight-slider" class="weight-slider"></div>
|
||||
<div class="flex justify-between mt-1">
|
||||
<span class="text-xs text-gray-500">0.0</span>
|
||||
<span id="chess-cost-weight-value" class="text-xs text-gray-700">0.1</span>
|
||||
<span class="text-xs text-gray-500">1.0</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex items-center justify-between mb-4">
|
||||
<h3 class="text-lg font-semibold text-indigo-700">羁绊权重设置</h3>
|
||||
<div class="flex items-center">
|
||||
<input type="checkbox" id="show-only-active" class="mr-2">
|
||||
<label for="show-only-active" class="text-sm text-gray-700">仅显示已激活</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="synergy-weights-container" class="space-y-4 mb-6">
|
||||
{% for synergy_id, weight in synergy_weights.items() %}
|
||||
<div class="synergy-weight-item" data-synergy-id="{{ synergy_id }}" data-synergy-name="{{ synergy_id }}">
|
||||
<div class="flex items-center justify-between mb-1">
|
||||
<label class="text-gray-700">{{ synergy_id }}</label>
|
||||
<span class="synergy-weight-value text-xs text-gray-700">{{ weight }}</span>
|
||||
</div>
|
||||
<div class="synergy-weight-slider"></div>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
<div class="flex items-center justify-between mb-4">
|
||||
<h3 class="text-lg font-semibold text-indigo-700">棋子权重设置</h3>
|
||||
<div class="flex items-center">
|
||||
<input type="checkbox" id="show-only-active-chess" class="mr-2">
|
||||
<label for="show-only-active-chess" class="text-sm text-gray-700">仅显示已激活</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="chess-weights-container" class="space-y-4">
|
||||
{% for chess_id, weight in chess_weights.items() %}
|
||||
<div class="chess-weight-item" data-chess-id="{{ chess_id }}" data-chess-name="{{ chess_id }}">
|
||||
<div class="flex items-center justify-between mb-1">
|
||||
<label class="text-gray-700">{{ chess_id }}</label>
|
||||
<span class="chess-weight-value text-xs text-gray-700">{{ weight }}</span>
|
||||
</div>
|
||||
<div class="chess-weight-slider"></div>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="container mx-auto px-4 py-8">
|
||||
<h1 class="text-3xl font-bold text-center text-indigo-600 mb-8">云顶之弈阵容推荐器</h1>
|
||||
|
||||
<!-- 主要内容区 -->
|
||||
<div class="grid grid-cols-1 lg:grid-cols-2 gap-6">
|
||||
<!-- 左侧设置区 -->
|
||||
<div class="lg:col-span-1 bg-white rounded-lg shadow-md p-6">
|
||||
<h2 class="text-xl font-semibold mb-4 text-indigo-700">基础设置</h2>
|
||||
|
||||
<div class="mb-6">
|
||||
<label class="block text-gray-700 mb-2">人口数量</label>
|
||||
<div class="flex items-center">
|
||||
<input type="range" id="population" min="1" max="10" value="9"
|
||||
class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
|
||||
<span id="population-value" class="ml-2 text-gray-700">9</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="mb-6">
|
||||
<label class="block text-gray-700 mb-2">推荐结果数量</label>
|
||||
<div class="flex items-center">
|
||||
<input type="range" id="num-results" min="1" max="10" value="3"
|
||||
class="w-full h-2 bg-gray-200 rounded-lg appearance-none cursor-pointer">
|
||||
<span id="num-results-value" class="ml-2 text-gray-700">3</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex mb-4">
|
||||
<button id="open-weights-drawer" class="bg-indigo-600 text-white px-4 py-2 rounded hover:bg-indigo-700 mr-2">
|
||||
打开权重设置
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- 必要羁绊设置 -->
|
||||
<h2 class="text-xl font-semibold mb-4 mt-6 text-indigo-700">必要羁绊设置</h2>
|
||||
<div class="mb-6">
|
||||
<select id="required-synergy-select" class="w-full p-2 border border-gray-300 rounded mb-2">
|
||||
<option value="">-- 选择羁绊 --</option>
|
||||
{% for synergy in synergies %}
|
||||
<option value="{{ synergy.jobId or synergy.raceId }}">{{ synergy.name }}</option>
|
||||
{% endfor %}
|
||||
</select>
|
||||
<button id="add-required-synergy" class="bg-indigo-600 text-white px-4 py-2 rounded hover:bg-indigo-700">
|
||||
添加必要羁绊
|
||||
</button>
|
||||
<div id="required-synergies-list" class="mt-2 space-y-2"></div>
|
||||
</div>
|
||||
|
||||
<!-- 必选棋子设置 -->
|
||||
<h2 class="text-xl font-semibold mb-4 mt-6 text-indigo-700">必选棋子设置</h2>
|
||||
<div class="mb-6">
|
||||
<select id="required-chess-select" class="w-full p-2 border border-gray-300 rounded mb-2">
|
||||
<option value="">-- 选择棋子 --</option>
|
||||
{% for c in chess %}
|
||||
<option value="{{ c.chessId }}">{{ c.displayName }} ({{ c.price }}费)</option>
|
||||
{% endfor %}
|
||||
</select>
|
||||
<button id="add-required-chess" class="bg-indigo-600 text-white px-4 py-2 rounded hover:bg-indigo-700">
|
||||
添加必选棋子
|
||||
</button>
|
||||
<div id="required-chess-list" class="mt-2 space-y-2"></div>
|
||||
</div>
|
||||
|
||||
<h2 class="text-xl font-semibold mb-4 mt-6 text-indigo-700">生成阵容</h2>
|
||||
<button id="generate-btn" class="w-full bg-indigo-600 text-white px-4 py-3 rounded-lg hover:bg-indigo-700 transition-colors">
|
||||
生成最佳阵容
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- 右侧结果展示区 -->
|
||||
<div class="lg:col-span-1 bg-white rounded-lg shadow-md p-6 h-[800px] overflow-y-auto">
|
||||
<h2 class="text-xl font-semibold mb-4 text-indigo-700">阵容推荐结果</h2>
|
||||
<div id="loading" class="hidden">
|
||||
<div class="flex justify-center items-center h-60">
|
||||
<div class="animate-spin rounded-full h-12 w-12 border-t-2 border-b-2 border-indigo-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="results-container" class="space-y-8"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- 结果模板 -->
|
||||
<template id="team-result-template">
|
||||
<div class="team-result p-4 bg-gray-50 rounded-lg">
|
||||
<div class="flex justify-between items-center mb-2">
|
||||
<h3 class="text-lg font-semibold text-gray-800">阵容 #<span class="team-number"></span></h3>
|
||||
<span class="text-sm bg-indigo-100 text-indigo-800 px-2 py-1 rounded">
|
||||
评分: <span class="team-score"></span>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<h4 class="text-md font-medium text-gray-700 mb-2">棋子列表</h4>
|
||||
<div class="chess-list grid grid-cols-3 sm:grid-cols-3 md:grid-cols-3 gap-2"></div>
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h4 class="text-md font-medium text-gray-700 mb-2">激活羁绊</h4>
|
||||
<div class="synergy-list space-y-2"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<!-- JavaScript -->
|
||||
<script src="{{ url_for('static', filename='js/main.js') }}"></script>
|
||||
</body>
|
||||
</html>
|
88
test_direct.py
Normal file
88
test_direct.py
Normal file
@ -0,0 +1,88 @@
|
||||
"""
|
||||
直接测试阵容推荐功能,不通过HTTP请求
|
||||
"""
|
||||
from src.data_provider import DataQueryAPI
|
||||
from src.scoring.scoring_system import TeamScorer
|
||||
from src.recommendation import RecommendationEngine
|
||||
import copy
|
||||
|
||||
def test_direct_recommendation():
|
||||
"""直接测试阵容推荐功能"""
|
||||
# 创建自定义配置
|
||||
config = {
|
||||
"base_weights": {
|
||||
"synergy_level_weight": 1.5,
|
||||
"synergy_count_weight": 0.8,
|
||||
"chess_cost_weight": 0.3
|
||||
},
|
||||
"synergy_weights": {
|
||||
"重装战士": 2.0,
|
||||
"斗士": 1.8
|
||||
},
|
||||
"chess_weights": {
|
||||
"盖伦": 2.0,
|
||||
"赛娜": 2.5
|
||||
},
|
||||
"synergy_level_weights": {
|
||||
"1": 1.0,
|
||||
"2": 1.2,
|
||||
"3": 1.5,
|
||||
"4": 1.8,
|
||||
"5": 2.0,
|
||||
"6": 2.3,
|
||||
"7": 2.6,
|
||||
"8": 3.0,
|
||||
"9": 3.3,
|
||||
"10": 3.5
|
||||
},
|
||||
"cost_weights": {
|
||||
"1": 1.0,
|
||||
"2": 1.2,
|
||||
"3": 1.5,
|
||||
"4": 1.8,
|
||||
"5": 2.0
|
||||
}
|
||||
}
|
||||
|
||||
# 初始化组件
|
||||
data_api = DataQueryAPI()
|
||||
scorer = TeamScorer(api=data_api, config_obj=copy.deepcopy(config))
|
||||
engine = RecommendationEngine(api=data_api, scorer=scorer, config_obj=copy.deepcopy(config))
|
||||
|
||||
# 定义参数
|
||||
population = 9
|
||||
required_synergies = [] # 这里可以添加必选羁绊
|
||||
required_chess = [] # 这里可以添加必选棋子
|
||||
max_results = 3
|
||||
|
||||
# 生成阵容推荐
|
||||
print("正在生成阵容推荐...")
|
||||
teams = engine.recommend_team(
|
||||
population=population,
|
||||
required_synergies=required_synergies,
|
||||
required_chess=required_chess,
|
||||
max_results=max_results
|
||||
)
|
||||
|
||||
# 打印结果
|
||||
print(f"生成了 {len(teams)} 个推荐阵容")
|
||||
|
||||
for i, team in enumerate(teams):
|
||||
print(f"\n阵容 #{i+1} (评分: {team.score:.2f})")
|
||||
|
||||
print("\n棋子列表:")
|
||||
for chess in team.chess_list:
|
||||
print(f" {chess.get('displayName')} ({chess.get('price')}费)")
|
||||
|
||||
print("\n激活的职业羁绊:")
|
||||
for job in team.synergy_levels['job']:
|
||||
print(f" {job['name']} (等级 {job['level']})")
|
||||
|
||||
print("\n激活的特质羁绊:")
|
||||
for race in team.synergy_levels['race']:
|
||||
print(f" {race['name']} (等级 {race['level']})")
|
||||
|
||||
print("\n" + "-"*50)
|
||||
|
||||
if __name__ == "__main__":
|
||||
test_direct_recommendation()
|
66
test_recommendation.py
Normal file
66
test_recommendation.py
Normal file
@ -0,0 +1,66 @@
|
||||
"""
|
||||
测试阵容推荐功能
|
||||
"""
|
||||
import json
|
||||
import requests
|
||||
|
||||
def test_recommendation():
|
||||
"""
|
||||
测试阵容推荐功能
|
||||
"""
|
||||
# 构建请求数据
|
||||
data = {
|
||||
"population": 9,
|
||||
"num_results": 3,
|
||||
"base_weights": {
|
||||
"synergy_level_weight": 1.5,
|
||||
"synergy_count_weight": 0.8,
|
||||
"chess_cost_weight": 0.3
|
||||
},
|
||||
"synergy_weights": {
|
||||
"重装战士": 2.0,
|
||||
"斗士": 1.8
|
||||
},
|
||||
"chess_weights": {
|
||||
"盖伦": 2.0,
|
||||
"赛娜": 2.5
|
||||
},
|
||||
"required_synergies": [],
|
||||
"required_chess": []
|
||||
}
|
||||
|
||||
# 发送POST请求
|
||||
url = "http://localhost:5000/api/recommend"
|
||||
headers = {"Content-Type": "application/json"}
|
||||
|
||||
try:
|
||||
response = requests.post(url, json=data, headers=headers)
|
||||
|
||||
# 检查响应状态码
|
||||
if response.status_code == 200:
|
||||
result = response.json()
|
||||
print("请求成功!")
|
||||
print(f"状态: {result['status']}")
|
||||
print(f"推荐阵容数量: {len(result['results'])}")
|
||||
|
||||
# 打印第一个阵容的详细信息
|
||||
if result['results']:
|
||||
first_team = result['results'][0]
|
||||
print(f"\n第一个推荐阵容评分: {first_team['score']}")
|
||||
|
||||
print("\n棋子列表:")
|
||||
for chess in first_team['chess_list']:
|
||||
print(f" {chess['name']} ({chess['cost']}费)")
|
||||
|
||||
print("\n激活羁绊:")
|
||||
for synergy in first_team['active_synergies']:
|
||||
print(f" {synergy['name']} (等级 {synergy['level']})")
|
||||
else:
|
||||
print(f"请求失败: {response.status_code}")
|
||||
print(response.text)
|
||||
|
||||
except Exception as e:
|
||||
print(f"发生错误: {str(e)}")
|
||||
|
||||
if __name__ == "__main__":
|
||||
test_recommendation()
|
Loading…
x
Reference in New Issue
Block a user